May Update - Week #3

3 Hit Blunders Bundle

.......... A collection of 80's retro inspired games ......... ....... Commodore64 / ZX 48K Spectrum/ Arcade ....... ... Ah 'ate those flockin birds - A 2d arcade shooter ... ... Retroa Retroa Builda - A 2d precision platformer ... ....... Slime? Climb? - A 2d puzzle block climber .........

[b]LIVE NOW - May Update - Week #3[/b] [u][b]RETROA RETROA BUILDA[/b][/u] [list] [*] Tweaked the ledge grab mechanics. [list] [img]{STEAM_CLAN_IMAGE}/44225604/e2d99d1380f7ddd5c2a8677049daf11ec1a7c600.gif[/img] Floating platform grab works fine. [/list] [list] [img]{STEAM_CLAN_IMAGE}/44225604/34560cf0584b13964ea6d373b099bae99ac81901.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/65d2f327f9d5355aa986557c07536f44f4022983.gif[/img] Solid column grab seems to work fine sometimes. Not sure why he just wont grab on when solid block has a solid block under it. [/list] [list] [img]{STEAM_CLAN_IMAGE}/44225604/77066198a5269e5bfd8f580bc12c0b3ff535f025.gif[/img] It may have to be a design choice to place a jump-through platform under a solid block, To make sure he grabs on when dropping from a non floating platform set up. Until I can find out what's going wrong. ːsteamfacepalmː [/list] [*] Reintroduced Ledge drop/grab. [list] [img]{STEAM_CLAN_IMAGE}/44225604/ced06469c7638a8a129c8fa9be30dfa384660e6b.gif[/img] [img]{STEAM_CLAN_IMAGE}/44225604/f71e8afc2081c12725f500f2746dc65fdebfb3b7.gif[/img] Doesn't work as well as it used to do, but it's a happy compromise for now anyway. Ideally he should also grab the solid platforms too. But once again refuses to do as he is told. ːsteamsadː [/list] [list] Current Wall jump. [img]{STEAM_CLAN_IMAGE}/44225604/feed5561656ccefb56206b27bc8c7ac614727254.gif[/img] [/list] [*] Current stage of progress on Game/Bonus/Secret Levels. [list] [*] Game Levels: [olist] [*] Reworked/Testing. [*] Testing. [*] Testing. [*] Reworked/Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [*] Testing. [/olist] [*] Bonus Levels: [olist] [*] Designing/Reworked [*] Designing/Reworked [*] Designing [*] Designing [*] Testing [*] Testing [*] Designing [*] Designing [*] Designing [*] Designing [*] Designing [*] Testing [*] Designing [*] Designing [*] Designing [*] Designing [*] Designing [*] Designing [*] Designing [*] Designing [/olist] [*] Secret levels: [olist] [*] Testing [*] Testing [*] Testing [*] Designing [*] Testing [*] Designing [*] Testing [*] Testing [*] Designing [*] Testing [*] Designing [*] Designing [*] Designing [*] Designing [*] Designing [*] Testing [*] Designing [*] Designing [*] Testing [*] Testing [/olist] [/list] [/list] I will keep this list updated, as the progress on the levels changes, towards finalising. [img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img] Thank you for your time, and thank you very much for your patience.