.......... A collection of 80's retro inspired games ......... ....... Commodore64 / ZX 48K Spectrum/ Arcade ....... ... Ah 'ate those flockin birds - A 2d arcade shooter ... ... Retroa Retroa Builda - A 2d precision platformer ... ....... Slime? Climb? - A 2d puzzle block climber .........
[b]LIVE NOW - June Update - Week #4[/b]
[u][b]Slime? Climb?[/b][/u]
[list]
[*] Finalized the 10 Puzzle challenge levels.
[*] Sorted a problem that was not resetting the score, after getting through all the challenge levels.
[*] Made the challenge level bonus text, display the detail tips level score multiplier.
[*] Reformatted the detail tips text.
[/list]
[b]PLEASE NOTE![/b]
Although you can play through all the challenge levels, at the moment the game just abruptly returns to the menu screen. I will include a proper completion screen, coming soon.
As for the total number of levels included in the bundle, I've decided to leave them at ( 20 game levels - Retroa Retroa Builda, 10 simple challenge levels / 10 puzzle challenge levels - Slime? Climb? ) for now.
To change focus to working on getting the workload listed below implemented and working properly.
I aim to hopefully get the bundle to full retail within the next 2-4 months. So may have to add the ( 20 Bonus levels / 20 Secret levels - Retroa Retroa Builda, 10 extra simple challenge levels / 10 extra puzzle challenge levels - Slime? Climb? ). After full launch, we'll see how it goes.
Wish me luck!
[b][u]Ah 'ate those flockin birds[/u][/b]
[list]
[*] Add background to game when playing.
[*] Sort the font on options screen.
[*] Sort the multiplier swap sound not playing.
[*] Sort the humming bird kill not destroying bullet.
[/list]
[b][u]Retroa Retroa Builda[/u][/b]
[list]
[*] Create music, 5 tracks selectable on title screen.
[*] Sort the keyboard keys 7/7.5 playing reverb note.
[*] Add different varieties of all selectable blocks. i.e. conveyors, crumbling, background blocks.
[*] Make it so default levels don't get added to the list of random/continuous/User levels.
[/list]
[b][u]Slime? Climb?[/u][/b]
[list]
[*] Tidy up NPC animations.
[*] Sort Saving of Set Levels current NPC's Male/Female and NPC level.
[*] Simplify or fully animate the cape NPC is wearing.
[*] Reposition help/ouch to line up to NPC same as health bar.
[*] Flesh out some of the synergising of the Assist blocks.
[*] Sort the complete rows activating after two block drops.
[*] Add extra ways of detecting exit access.
[*] Add extra ways of detecting when NPC's are trapped.
[*] Add bridge to movement collision detection.
[*] Reset the sprite when NPC dropping into lift.
[*] Include check to see if exits are hidden, then increase drop assists.
[*] Implement game options.
[/list]
[img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img]
Thank you for your time, and thank you very much for your patience.