March Update - Week #4

3 Hit Blunders Bundle

.......... A collection of 80's retro inspired games ......... ....... Commodore64 / ZX 48K Spectrum/ Arcade ....... ... Ah 'ate those flockin birds - A 2d arcade shooter ... ... Retroa Retroa Builda - A 2d precision platformer ... ....... Slime? Climb? - A 2d puzzle block climber .........

[b]LIVE NOW - March Update - Week #4[/b] [u][b]RETROA RETROA BUILDA[/b][/u] [list] [*] Added the updated tutorial level. [/list] [b]Updated Tutorial level:[/b] [img]{STEAM_CLAN_IMAGE}/44225604/5639a23fc1bcb1aee24e99147e315d5808778bd2.png[/img] [u][b]SLIME? CLIMB?[/b][/u] [b]CHALLENGE MODE:[/b] [list] [*] Locked out the high scores table for now, until I include for challenge mode. [*] Tweaked the slime code as they refused to enter the exit, after being set to turbo speed in level 2. [*] Slimes also take a while to exit the lift when in turbo mode, lift's might need a little nudge for now. [*] Stopped the Simple/Puzzle block high score achievement, being triggered in challenge mode. [*] Sorted a problem with the blocks being slightly different each time. Same blocks are generated each time for simple/puzzle now. Except when I choose which will drop, on a single block. [*] Created image of blocks that drop for the first ten levels. To start creating level ideas from. [*] Added some effects to the challenge levels, to make them look more like a dream. Block pattern for simple level 1: [img]{STEAM_CLAN_IMAGE}/44225604/2a2207c054df8b05bdd6eac503a6df55d4640e20.png[/img] First Simple level concept: [img]{STEAM_CLAN_IMAGE}/44225604/a4740bf16d871789d747fb4dd4d015107462015b.png[/img] Block pattern for simple level 2: [img]{STEAM_CLAN_IMAGE}/44225604/611f942f35b24491e7276f0e78d915bba0f849ef.png[/img] Second Simple level concept: [img]{STEAM_CLAN_IMAGE}/44225604/fe1482bbf9549a30907e6fea682edab30962c4ba.png[/img] Please Note! Non of the levels are final. The transparent coloured blocks are a tip as to were the blocks could be placed to get through the level the quickest. You can place them wherever you like to get through the level. I will probably use the code for the Slime/Block height bars toggle, to turn these off/On if the player so chooses, or maybe even just show them when the player fails the level. Or just not show them at all, as they're just for my use really. The levels have to be balanced for bonus and time allowed. Also I have to decide if I should end challenge game if any slime dies, or let you continue to next level if any slime is saved. So many decisions, phew! my head hurts. [/list] [img]{STEAM_CLAN_IMAGE}/44225604/bd96de00900c280651b77ac71656d49329a4ccab.png[/img] Thank you for your time, and thank you very much for your patience.