Light and Dark and Close and Far

Hello... ⚑ 🦌 Here's a small but very meaningful update! We're working on building the atmosphere of the game's world, making visuals, pushing the engine to its limits to see how crazy we can get with effects and whatnot. [previewyoutube=OjZmET1CU7Q;full][/previewyoutube] Today's snippet shows two important things - layered parallax and fancy static shading, both very important to adding depth to the ingame locations. Shadows, masks, effects galore... So far it's looking great, but just in case, maybe keep the engine in your prayers πŸ˜„