Fighting Feleks

Ghost of Fall

Deeply atmospheric and personal journey of a strange, strange man - with handcrafted music, visuals, dialogue, and challenges. All in the form of a 2D adventure game with plesant puzzles and rhythm-based fights.

Hiiii So, we've posted lore, music, writing, atmosphere, visuals and stuff before - of course that's important stuff but this time it's time for gameplay mechanics instead πŸ‘Ύ We've got a playable build/testing ground for different game modes - this build's got 4, but way more to go :) Technically, the current design is superior and will allow us to make the battles more interesting, fitted to music, adaptable, satisfying... well, in theory, all that jazz :) ...Don't just take my word for it, but the team agrees that what we have already has a much better feel and way more potential than the battles in the previous game demo πŸ₯² hooray for modular design! [previewyoutube=EU7DS0KzjEk;full][/previewyoutube] ------------------------------ And now for those who've watched, a quick FAQ: (we asked Maatii the future teller to tell us what people might ask 🦌 🫸πŸͺ©πŸ«· ) DO ALL FIGHTS LOOK LIKE THIS? Nope, this one's unique! Ward is just playing an old video game. Not to say other fights won't be unique, but they'll be visually way more "realer" and fitted to the respective ingame sceneries. ARE THERE ONLY 4 GAME MODES? No - more's to come, that's just the modes working in this current build! HOW MANY FIGHTS WILL THERE BE IN THE GAME? At least 10, but maybe more for the type of felek keen to explore... ------------------------------ This is all we have for you now! We're open to questions if Maatii missed any :) Have a good evening!