Deeply atmospheric and personal journey of a strange, strange man - with handcrafted music, visuals, dialogue, and challenges. All in the form of a 2D adventure game with plesant puzzles and rhythm-based fights.
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We're here, as always - with a tiny update on what's going on!
It's hard to single out one thing that we're working on (since we try to work on everything at once), but one of those many things is the look, feel, and the inner workings of our dialogue boxes.
We're putting a lot of care into the boxes - not only so they'd look prettier, but also to make the characters feel more alive.
We've decided to add larger, more expressive character sprites and custom, handmade fonts for main cast - while talking, you'll get to see portraits of the characters that change depending on their emotions, feelings, thoughts, reactions and so on.
That feature required a rework of the game's backend to accommodate the new additions, too!
For now we're testing this concept just with Ward, but as it feels like a great idea, work to add portraits to all talkable NPCs is already underway.
Feel free to compare it to the screenshot of one of the game's earliest builds!
That's the occasional update for now!
As usual we can't wait to show you more progress, so stay tuned, have a great day, and hope to see you soon!