Deeply atmospheric and personal journey of a strange, strange man - with handcrafted music, visuals, dialogue, and challenges. All in the form of a 2D adventure game with plesant puzzles and rhythm-based fights.
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Hello everyone, we are here with a little two-part update on our work
[b]CLOSER LOOK[/b]
As usual we want to share a feature we are working on right now. The world of Ghost of Fall is highly detailed and to show you more of those details, we came up with an idea of CLOSER LOOK.
Closer look is a name for segments of the game in which you can quite literally take a closer look at certain areas, objects and places.
Each one of those segments, other than allowing you to see more details, will feature its own interactions and animations. Sometimes taking a closer look will be necessary to progress and sometimes it will just provide an extra layer of detail to the world.
[b]A MONTH-LONG BREAK[/b]
Other than sharing progress we feel it is important to let you know that we will sadly have to take a one month long break in our work, because one of our developers is facing pretty tough personal situations and we believe that only as a full team our work is as good as it can be. Up until this point we have been working non-stop and we are confident we will be able to resume our work as soon as the end of June. We want to be as transparent as possible with the state of our game, so it feels fair to let you know.
This is our update for now. We already can't wait to get back to work. We also can't wait to share more of the things that are about to come, but you will surely see that in the future. Have a great evening and see you soon!