Investigating ghouls and more - new patch is here!

Project Warlock II

Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.

[img]{STEAM_CLAN_IMAGE}/40723470/e74c7a616fd5cfba16d403ecfaea9dcc5f0825af.png[/img] Hey Warlocks! Project Warlock II just got another round of fixes and improvements! This week we are reworking most of the levels, bringing changes related to monsters, reload on weapon switch and more! [h3][b]Full changelog:[/b][/h3] [list] [*] Added automatic magazine reload on weapon switch in Chapter 2 [*] Increased Super Ghoul’s resistance to weapon damage [*] Increased Super Ghoul’s horizontal spread and projectile damage from 5 to 15 [*] Reworked monster destination setting function to reduce the overhead on CPU [*] Increased monsters' aggression [*] Improved monsters' player detection [*] Reworked levels from E2M2 to E2M11: [list][*]new monsters’ spawners [*]revamped flow [*]adjusted difficulty E2M2-E2M11 [*]geometry adjustments [*]some new secret cameos can now be found [/list][/list][list] [*] Additional level-specific changes:[list] [*] All weapons and spells now have additional spawners at the start/during levels following their initial encounter [*] Fixed arena on E2M3 [*] Fixed teleport on E2M5 near the path to the teleport temple [*] Added health pack at the beginning of E2M6 [*] Fixed navmesh with Hivolt Tower on E2M6 [/list][/list] [i]Due to changes related to monsters’ positioning and geometry adjustments, it will, unfortunately, be necessary to wipe your saves in order for the game to remain fully functional. Usually, we wouldn’t commit to a save wipe without giving you a heads up, but we wanted to let you enjoy the newest update during the Holiday break. In the future we’ll do our best to communicate any potential save wipes ahead of time.[/i] Additionally, we are currently investigating an issue regarding character state upon death and will appreciate any instances of unnatural behavior reported to our discord channel. We appreciate that you’re part of our Early Access and help us make [i]Project Warlock II[/i] a better game with your constant feedback on [url=https://discord.com/invite/ensxn8yTvd]Discord[/url] and in the comments. Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way. [hr][/hr] [h3][b]Connect with us on our official channels:[/b][/h3] [url=https://discord.gg/ensxn8yTvd][img]https://i.imgur.com/TjjZ5Vp.png[/img][/url] [img]{STEAM_CLAN_IMAGE}/36023606/30dcb8d455a3b750d6ec4d601b7dd58645122467.png[/img] [url=https://twitter.com/Project_Warlock]Follow Project Warlock on Twitter[/url] [img]{STEAM_CLAN_IMAGE}/36023606/30dcb8d455a3b750d6ec4d601b7dd58645122467.png[/img] [url=https://twitter.com/RetrovibeGames]Follow Retrovibe on Twitter[/url] [img]https://i.imgur.com/XxEN88d.png[/img] [url=Visit Retrovibe Publisher Page]Visit Retrovibe Publisher Page[/url]