Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Hey Warlocks!
A new patch for [i]Project Warlock II[/i] is here to address issues encountered after the release of [i]Chapter 2[/i]. What’s more, the update introduces numerous fixes and adjustments based on community feedback.
[h3][b]PATCH NOTES:[/b][/h3]
[b]Reworked monster collision:[/b]
[list]
[*] Improved Monsters collisions with the environment
[*] Improved Monsters collisions with the player
[*] Improved Monsters dodge mechanics
[*] Improved Monsters landing animation
[/list]
[b]Reworked monster aim:[/b]
[list]
[*] Monsters now shoot in the direction they look at
[/list]
[b]Combo items:[/b]
[list]
[*] Combo items (excluding cooldown tokens) now disappear after 10 seconds from spawning
[*] Additionally combo items blink 3 seconds before disappearing
[/list]
[b]Other fixes and adjustments:[/b]
[list]
[*] Added "Disable Autosaves" option to preferences
[*] Poisoned and Bleeding Monsters count towards combo
[*] Crystal sentry kills count towards combo
[*] Adjusted monster physics
[*] Increased Palmer's HUD size
[*] Fixed cacobot's aim and animation sprites
[*] Fixed utility binding on HUD display for Urd and Palmer
[*] Fixed floating boxes in e1m4
[/list]
We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on [url=https://discord.gg/ensxn8yTvd]Discord[/url] and in the comments.
Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.
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[h3][b]Connect with us on our official channels:[/b][/h3]
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