Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Hey Warlocks!
We’ve just released the second patch for [b]Chapter 2[/b] of [i]Project Warlock II[/i]. Our team is continuously collecting your feedback and working on new fixes for the game.
[h3][b]PATCH NOTES:[/b][/h3]
[b]Improvements[/b]
[list]
[*] Improved Crystal Sentry monster detection
[*] Improved Player collision with Monsters
[*] Improved inertia feeling of the player movement
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed an issue where monsters would glide around
[*] Fixed monsters dodging through pillars, walls and obstacles.
[*] Fixed "item fountain" problem with high combo values
[*] Fixed Tutorial screen missing graphics in Episode 1
[*] Fixed Bloom setting not working correctly
[*] Fixed an issue when game might softlock after being killed when Armored Spike perk was equipped in Episode 2
[/list]
[b]Misc[/b]
[list]
[*] Removed edge-detection effect
[*] Removed an out-of-date Color Shader setting which did not work
[/list]
We appreciate that you’re part of our Early Access and help us make [i]Project Warlock II[/i] a better game with your constant feedback on [url=https://discord.com/invite/ensxn8yTvd]Discord[/url] and in the comments.
Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.
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[h3][b]Connect with us on our official channels:[/b][/h3]
[url=https://discord.gg/ensxn8yTvd][img]https://i.imgur.com/TjjZ5Vp.png[/img][/url]
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