Adrenaline-pumping gore retro funhouse that’s full of guns, magic, demons, vertical arenas, 3D visuals, 2D sprites, and heavy metal music. Inspired by FPS classics like Quake and Doom 64, Project Warlock II is the explosive boomer shooter sequel you were too shy to ask for.
Hey Warlocks,
First of all, we’d like to offer massive thanks to everyone who has playtested the Reworked Chapter 1 so far and provided us with feedback. It’s invaluable to us and will help us on the last stretch before launching the new Chapter 1 on the main branch.
That being said, over the last week we’ve received hundreds of messages with feedback, bug reports, and technical issues. We’ve been juggling reading through feedback, while at the same time working on improvements, and introducing them to the game.
We still have a few details to polish and a couple of more significant improvements that will require a bit more time with our internal QA team. [b]This is why we’ve decided to extend the Playtest for a few more days.[/b] It won’t take too long, but, still, we would like to deliver those changes to the playtest branch before we put them in the main game. To not leave you hanging, we will post a 24-hour notice before ending the Playtest, thus closing the playtest branch.
Once again, thank you for being a part of this playtest, and if you haven’t shared your thoughts yet, we can't wait to hear your feedback - here on [url=https://steamcommunity.com/app/1640300/discussions/0/8059829384740991608/]Steam forums[/url], the [url=https://forms.gle/3GDd1pVAvTosVLrY7]feedback survey[/url], or in our [url=https://discord.com/invite/Nx6CmMNgrj]Discord[/url].