Hotfix #5: Growth

Dyztopia: Post-Human RPG

It's a game about quitting your job

-Game has been scaled up to 1366x768 -All moves have been rebalanced to no longer be OFFENSE - DEFENCE. Now moves scale much much better. [i]Dev Note: In a recent playthrough, I noticed that moves hit their caps much too easily. Wave Slash is one of the biggest offenders offering free wins in Stage 1, With the new rebalance moves will scale much more appropriately. This also applies to the enemy using moves, as they no longer feel like killing you in 1 or 2 hits. Also, chars like Crow feel better to use as it'll actually make it back to their turn in non-Boss fights! I have seen the complaints about Normal feeling like the enemies die too fast and I've tried to address it with the old formula but it just never worked out. I have played with the new scaling and I think it is much better personally but I am eager to hear what you think.[/i] -New Menu command UI -New "battle log" -New Zazz face and theme -New Sync Animation -New battlebacks for Stages 1, 4, and 7 -Clyde, Robun, and Artica all got new passives -A!Vira and A!Kaus Australis fights added -New gun moves O.S.O.K. and Vulcan have been added for gun bosses -Shields got reworked: Now to match Leaf Shield; Fire, Lightning, Earth and Bubble shield all have "weaknesses" that remove them *Water removes Fire Shield. Thunder ignores Water Shield. Wood cancels out Thunder Shield. Magical Slash Moves remove Earth Shield. Physical Slash Moves remove Blade Barrier. -New sprites for Chapter 1 Zazz cutscenes -Exca fight on Hard now starts with an additional "Point" -Exca's Glitch move now Silences and Blinds specifically Crow, Lunez, and Kiyota. This is really mean of him. -the Mouse hanging on selected enemies is fixed -Detritus 7 has voice lines (voiced by Bass) -One New Game+ Akari short scene added in Chapter 1