Hallowere Begins!

Dyztopia: Post-Human RPG

It's a game about quitting your job

Though Halloween may not be for a while, the people of Dyztopia celebrate Hallowere all month long! Talk to Asterisk and find yourself a shiny new costume. They come with a pallet swap, good stats, and a new move. You have until the end of November before Asterisk puts them back on the shelf again! [h1][b]New Features[/b][/h1] [img]{STEAM_CLAN_IMAGE}/43374882/6f64fc1d9af31a3c920e903548a5f5dc888bb381.gif[/img] New costumes! Some are pallet swaps, but Runi has a whole new sprite sheet. Each costume has it's own special move. Try them out! They're very affordable! New Music for Twelve and Zazz Phase 1! Here is Twelve's track: https://www.youtube.com/watch?v=Gz-Yk5sFc1c&list=LL&index=5&ab_channel=Bass [h1][b]Balance Changes[/b][/h1] [list] [*] Crow's Advantage now gives him +1 Hype if any enemy has an ailment [*] Mimic Family all have their defences raised [*] Degen Aura has been added to more enemies [*] Faceless now have "Hyper" i.e. bonus stats when hyped. Enemies like Siren and the Angels had this before. [*]Favorite and Adverse elements have been correctly implemented. You will now do bonus/reduced damage respectively. [*] Hard Battle Lab now has 20 stages instead of 19. Akari's battle is still the final one, but there is a new encounter before that. [/list] [h1][b]Bug Fixes[/b][/h1] [list] [*] Fixed a bug where passives would get disabled for no reason [*] Fixed points in 8-3 where you could get hit by a bomb into offscreen, or stuck between a fish [*] Fixed the propellers in 8-3 so they work more than once. [*] Fixed the Call Bot giving you infinite Fredek and Genesis syncs [*] Fixed Bypass moves sometimes display the incorrect damage number [*] Fixed the Minigame not resetting flags properly [*] Fixed the Minigame taking away all your money if you win. It's accurate to real-life gambling but incorrect nonetheless. [*] Animations now play about 5 frames slower. This is to reduce stutters when targeting enemies. [/list]