Hello Everyone! I've come back to do some fixing to Dyztopia as well as add a timely April Fools item. There's also a change to the Equip Screen! Now Shards and Other Armor will have descriptions! So you can see what skill the Shard provides without having to go in and out of menus so much. Unfortunately, this change isn't retroactive and will only apply to new shards you obtain AFTER the update. (This is a major reason why weapon upgrades won't be returning in the sequel.)
[h1]Updates[/h1]
-Added a new Equip screen to help show more information. Especially for Shards
-New Seasonal Item: The Foolish Cap! Prevents you from getting EXP!
-Angels have left the Hard Battle Lab. New battles now replace them.
[i]Originally, Angels were added to spice up the battle lab, but since adding their rematches in the Secret Area, I don't think they really belong in the Battle Lab anymore.[/i]
-Post-game updates to Antares and Hamal. They each have new mechanics.
[I]In a recent playthrough these two were the most boring of the Faceless fights. I wanted to make them more exciting. Antares would spam low-tier skills which was a little emersion-breaking for a secret post-game boss (IMHO). The new fights are very formidable... and with some new graphics to boot. Vira is another Faceless I have my eyes on, but I want to resume work on the sequel so she's the same for now.[/i]
-Many enemies have been given new Royal moves.
-Ink Swathe has its animation made more clear
[h1]Fixes[/h1]
- 4-5 magnets now work correctly. No more soft lock.
- 5-3 has new graphics for the lower section. No longer uses the old Dicetopia border.
- Various typos were fixed in skill descriptions and dialogue.
- Various shards were given incorrect icons
- Fixed some of Fredek's weapons using the wrong icon for AGILITY
- Fixed Embargo Aura.
[i]Embargo RAI would prevent you from using certain items. There was a bug that would not only auto-remove it for the user but EVERY OTHER BUFF AS WELL. This includes when the player uses Embargo too. It now works as intended. Please Clap.[/i]
- Fixed Chaos Breaker incorrectly being a Magical skill even though it's a Physical one.
- Added Adapt description for Toxice. (It had the Adapt properties but wasn't labeled)
- ESP Blackhole (D) incorrectly stated that it used Attack and Resistance
- Fixed Aquarius Soul not giving the user Resistance to every element.
That's it for now! Back to work on Dyztopia 2!