Hot Fixes #4: CRITICAL UPDATE!

Dyztopia: Post-Human RPG

It's a game about quitting your job

[b]New Features[/b] New Evil Runi ending and requirements. Now you will DEFINITELY change the fate of Zeta New critical hit formula: Characters will low luck will have around 5% to 11% critical chance while higher luck characters will have more. (The goal of this is to see more critical hits and have it be a viable way to generate Hype.) New Akira Passive: Izuna: Akira's first critical hit each turn will give all friends +1 Hype. [i]For those who want Akira's old passive, you can find it in the Birthday Kunai in the Seasonal Store.[/i] New Runi Passive: Clear Mind - Starts her out with a Barrier equal to her INT + RES and the first move will give +1 MP. To get this passive, Runi needs to Destroy the Gemini Stone. She can no longer Sync with this passive. Not even with Twin Doom. Note: She will have Twin Harmonic in most other cases. HP and BP are now displayed together instead of overlapping The barrier damage popup is now a very noticeable and hot Pink. New combo counter graphic New Angel Boss Music!!! Eli has a new mechanic in their boss fight New portraits for Fredek, Rosie, Setzuna, and Chase. Chase's ending is rewritten. Kolfos now gets citizenship regardless of her link level. Yay, civil rights. [b]Removed Features[/b] Rest in peace, Dicetopia. It can no longer be accessed in normal playthroughs. If your file still has the item, you can still access it. The Pawn passive has been removed. [b]Balance Changes[/b] Lunez MP costs on Gaia Raid went up Bog Bash no longer has Flash, and can only be pushed once. (You can find an Axe that reverts this.) Bog Bash no longer has Bypass (There is no Axe to ignore this.) Lunez base Attack and Intelligence nerf Poison Wave MP increased Crow's Arrow Storm damage nerf Mnemonic Ring now gives 5x Intelligence per skill Crow's Snipe now has a 4x Critical Damage modifier Crow's Eagle Eye now scales slower Kiyota's Verdant Reaper lost Death Fuel. Now has follow-up vs. Enemies with Sprout. Blood Berry now is dual element Poison Card, Burning Card, and Blood Card now are all dual elements Card skills like those mentioned above now have "+1 Hit and MP per card skill used previously." Virgo now has Heal Rend and Caduceus. General HP increase among all enemies. It averages around 300. Much lower for the Stage 1 enemies, but it can get up to 600 for the later game foes. General stat increase among all enemies. from +1 to +60 Critical Hit damage nerf. Does 1.3 damage instead of 1.5. [b]Bug Fixes[/b] Fixed Kael not being able to equip his own jacket Twelve is no longer in Prison if she has her good ending Fixed the screen not fading in after fighting Asterisk. Fixed a glitch that made it to where Critical Hits couldn't generate Hype if you were Hyped. Fixed a glitch that made Lunez inflict Defense Debuffs Fixed Bog Bash hitting 1 more time than it was supposed to. Fixed the Spikes in 5-6 hit boxes. Fixed Kiyota's white pixel in her Costume Holy Water now shows the Formula Physical and Magical moves in skill descriptions now are correctly colored.