Hotfix #3.6

Dyztopia: Post-Human RPG

It's a game about quitting your job

[img]{STEAM_CLAN_IMAGE}/43374882/97aad067f28ffbc3f0d98f979ac261cf3842bd16.png[/img] [h1]New Features[/h1] [list] [*]New sprite animations during the prologue bar scene. [*]New sprite animations when recruiting Chase or Edgar [*]Items now have different colored icons if they have an "element" [*]Added new Veggie items to balance the food element metagame. [*]New screen transition cards when completing and starting a chapter. [/list] [h1]Balance Changes[/h1] [list] [*]Exhaust skills now exhaust you after the skill is done effectively taking a turn off of the Exhaustion. (This affects every Exhaust Skill except for Shadow Drop as that can be upgraded to remove the Exhaust anyway.) [*]Swallow Slash no longer has a cap on damage [*]Embue doesn't have restricted uses. Now attacks twice. [*]Eclipse added damage [/list] [h1]Bug Fixes[/h1] [list] [*] Blood Berry and Rosethorn now properly kills opponents(Previously there would be a flag to keep them alive during the animation that wasn't being removed.) [*] Sandclock now properly disables if you move screens before the timer runs out. [*] If Kiyota was exactly Link 1 during her 3 Link event, change dialogue to better match that [/list] [h1]Other News![/h1] The OST is on YouTube now! Check it out! There are some songs missing as they were a part of asset packs but I uploaded what I could! https://www.youtube.com/playlist?list=PLkXWl7HQEPHHm2GM2J5H0XxlJwtZTvtAR I'm working on the sequel only revisiting Dyztopia for some quick updates. If you want to see progress on the sequel follow me on Twitter! Here's a thread explaining some of the new mechanics: [b] SPOILERS AHEAD CLICK AT YOUR OWN RISK IF YOU HAVEN'T COMPLETED THE GAME [/b] https://x.com/Dyztopia1/status/1802480230767972397