An Urban Survival RPG! Crafting, Exploring and Defending in a desolate metropolis haunted by the mysterious dreamers. Lead a team of 4 survivors through this urban desert of skyscrapers and high-rises, where the streets are crowded with the mutated victims of a strange disease.
Dear survivors,
we've uploaded a new patch version for Highrisers, with the following fixes & improvements:
[h3]Fixes[/h3]
[list][*] Fixed the issue that sometimes crafting or repair recipe ingredients were consumed, but the craft/repair would not properly take place.
[*] Fixed a bug where crafting recipes would be reset when saving while it was ongoing and then loading.
[*] Fixed a crash that would occur when saving while a receptacle was being filled.
[*] Fixed a crash that would occur upon completing a barricade construction after loading a savegame.
[*] Fixed several bugs that would not properly recreate the visual state of objects (plants would look healthy, although they were withered; players would be all displayed as being on floor 35, etc.).
[*] Fixed a bug where a player could no longer be equipped with weapons after the barricade he was manning got destroyed.
[*] Fixed a bug where Dreamers would attack barricades from afar.
[*] Fixed a bug where players would be set into walking state when saving/loading while they were manning a barricade.
[*] Fixed certain items that could not be picked up (PumpSprayKit, Transformer).[/list]
[h3]Improvements[/h3]
[list][*] Autosave each morning is reactivated.
[*] Items that are dragged while an autosave occurs are now considered as still being in their respective inventory slot.
[*] MouseOver Tooltips now show the stack size of item stacks.
[*] ShockBow now useable.
[*] Aeronautics now increase the speed of Launch Preparations.
[*] All skill bonuses that are granted for crafting are now also provided towards repairing.
[/list]
As always, many thanks to the whole community who has provided us with crash logs and data, which helped us hunting down those pesky bugs!