A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.
[h3]Misc[/h3]
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[*] Can use Steam friend UI to join game custom lobbies
[*] Difficulty for existing levels reduced, new "Hardest" difficulty level added
[*] Performance improvements
[*] Localization updates
[*] Backend matchmaking changes
[*] Game server networking changes
[*] Added tips for burning cards
[*] New music tracks
[*] New card art
[*] Can hide game code for custom game lobbies
[*] Added notification to player if network issues detected
[*] Hotkeys for Burn and Save card now always show
[*] UI tweaks to reduce accidental card plays
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[h3]Balance[/h3]
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[*] Pillaging a city now gives 4 victory points
[*] Pillaging a city no longer destroys nearby Holy Sites
[*] Fort now reduces damage taken while attacking or defending on the hex by 50%
[*] Farm food yield bonus increased to 3
[*] Legionnaire - player now immediately draws a promotion card when built
[*] Jaguar - strength increased
[*] Mamluk - strength increased and moved one tech tier later
[*] Arabia Trade Hub - now gives 3 gold
[*] Cossack hammer cost increased
[*] Imperial Guard hammer cost increased
[*] Bread and Circus happiness increased to 75%. Hammer cost increased
[*] Zero damage attacks no longer can be used to trigger a flank attack
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[h3]Fixes[/h3]
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[*] Fixed an issue where a player that selected Random might end up with your chosen civilization in multiplayer
[*] Fixed an issue where famine multiple turns in a row wouldn't remove population
[*] Catapult and cannon move sound volume reduced
[*] Fixed issue where target hex arrow would stay active while picking which unit on a hex to target
[*] Fixed issue where Arabia's Trade Hub would not always add at least 3 resources for trade
[*] Hut and Holy Site notification icon fixes
[*] Fixed an issue where captured cities could show maintenance that could not be paid
[*] Fixed an issue where East India Company would sometimes not give enough hexes
[*] Fixed an issue where collected huts would block improvements from being built on that hex this turn
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