Hexarchy 1.0.828

Hexarchy

A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.

[h3]UI[/h3] [list] [*] New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game [*] Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon [*] Locked difficulty settings now show up in AI difficulty dropdowns [*] Visual feedback for challenge results being processed [*] Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one [*] Added a menu option to disable warnings about burning Settler and Tech cards [*] Added a menu option to disable using your Discord username in challenge and multiplayer results [*] Added notification for when your game version is out of date [/list] [h3]Balance[/h3] [list] [*] Can no longer redraw hand for free after burning a card [*] Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20% [*] Warehouse storage bonus increased to 3 [*] Craftsmanship now only gives 1 culture per building and improvement [*] Spearman bonus defending against cavalry changed to 300% [*] Charge will now still make a unit attack if its movement is blocked in multiplayer [*] In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed [/list] [h3]Misc[/h3] [list] [*] Starter Campaign difficulty adjustments [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue where Great Library could give duplicate cards [*] Fixed an issue where the AI could research a tech without all of the prerequisites [*] Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements [*] Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts" [*] Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry [*] Fixed an issue where Volley was not effecting Berserker attacks [*] Barracks and Fort are now correctly labeled as Improvements [*] Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile [/list] [b]**Multiplayer games require all players to be on the same game version**[/b]