A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.
[h3]UI[/h3]
[list]
[*] New popup that allows players to change their preferred civilization any time they queue for, join, or create a multiplayer game
[*] Civilization bonuses and unique cards show when choosing your multiplayer preferred civilization or selecting them for Hegemon
[*] Locked difficulty settings now show up in AI difficulty dropdowns
[*] Visual feedback for challenge results being processed
[*] Resetting a Hegemon campaign now allows you to adjust the difficulty when creating a new one
[*] Added a menu option to disable warnings about burning Settler and Tech cards
[*] Added a menu option to disable using your Discord username in challenge and multiplayer results
[*] Added notification for when your game version is out of date
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[h3]Balance[/h3]
[list]
[*] Can no longer redraw hand for free after burning a card
[*] Hegemon score penalties doubled. For example if 10% of runs were completed by Rome, the penalty on scores is now 20%
[*] Warehouse storage bonus increased to 3
[*] Craftsmanship now only gives 1 culture per building and improvement
[*] Spearman bonus defending against cavalry changed to 300%
[*] Charge will now still make a unit attack if its movement is blocked in multiplayer
[*] In multiplayer, if a unit cannot advance immediately after an attack, it will try again after all player attacks and moves are completed
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[h3]Misc[/h3]
[list]
[*] Starter Campaign difficulty adjustments
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[h3]Fixes[/h3]
[list]
[*] Fixed an issue where Great Library could give duplicate cards
[*] Fixed an issue where the AI could research a tech without all of the prerequisites
[*] Fixed an issue with recording challenge results for the Daily Duty, Steadfast, and Monthly Marshal achievements
[*] Fixed a glitch in the leaderboards caused by quickly switching between "All Attempts" and "First Attempts"
[*] Fixed an issue where spearman bonus was not effecting Cossacks and Companion Cavalry
[*] Fixed an issue where Volley was not effecting Berserker attacks
[*] Barracks and Fort are now correctly labeled as Improvements
[*] Fixed issue in tutorial where Charge tip could highlight Charge card in your discard pile
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[b]**Multiplayer games require all players to be on the same game version**[/b]