New Hexarchy ranked ladder season 1 - and 20% Steam Winter Sale discount!

Hexarchy

A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.

Hello! Happy holidays! We hope you all have a great festive season! We are kicking off this holiday season with an exciting new announcement! Today marks the launch of our ladder system for Hexarchy! Players are now able to create and join ranked games in the public lobby! We hope you enjoy this new addition to the game, and if you have not yet picked up Hexarchy we will be offering a 20% discount during the 2 week long Steam Winter sale! We have had a lot of feedback from the community that they would like a ranked mode added to Hexarchy, so we have added a ladder system where the top half of players will earn points to add to advance them up the ladder. [img]{STEAM_CLAN_IMAGE}/39225023/337974beb5dcb654512cb7c5efd1f4516e9d6a97.png[/img] We still have more exciting updates planned for Hexarchy coming in the next few months and can't wait to share more information on them very soon! For now please enjoy the first major update since launch and check out the full patch notes and a full breakdown of the new ladder system which can be found [here]! [h1]Patch Notes for Update 1.1.858[/h1] [h3]Multiplayer Ranked Games[/h3] [list] [*] Ladder Season 1 starts December 21 [*] Season 0 is live now and all ranked profile data will reset when Season 1 starts [/list] [h3]New Single-Player Challenge Objectives[/h3] [list] [*] Added Control X Holy Sites challenge objective [*] Added Have X Stored Gold challenge objective [*] New objectives can appear in Daily Challenges, Weekly Campaigns, and Hegemon runs [/list] [h3]Misc[/h3] [list] [*] Max gold that can be stored between turns increased to 100 [*] Can no longer pillage your own cities [*] If a Spearman is defending against a cavalry unit it always fights even if its not the top unit in its stack [*] Added a few festive UI decorations [*] New custom game option: Limit Card Burn Resources. This toggle defaults off but if enabled will limit the amount of resources you get from burning cards during your turn to 2 hammer + 1 science, 1 hammer, 1 gold, 1 gold.... [/list] [h3]Balance[/h3] [list] [*] Great Wall - now adds a flat 1.0 to movement cost when entering your territory instead of a full turn's movement [*] Pyramids - only gathers resources collected by Mine [*] Pyramids - no longer gathers from hexes controlled by another player [*] Workshop - now produces 3 hammers [*] Found Capital immediately produces 5 gold [*] Palace - gold production reduced to 1 [*] Conscription - now sets unit gold cost to 33% of its strength [*] University - culture production reduced to 3 [*] University - happiness production reduced to 1 [*] Catapult - cost changed to 4 hammers with alternate cost of 1 stone [*] Market building - now costs 5 hammers with alternate cost of 1 stone, 1 marble [*] Market building - base gold production increased to 6 [*] Market building - per-citizen working city hex gold production increased to 4 [*] Road - base cost now builds a road over 4 clear hexes instead of 3 [*] Turns until resources sold on market are available to other players reduced [*] Market sale prices only fluctuate up or down if more or less than 33% of a given resource type that was available for sale actually sold. For science the threshold is 50%. [*] England chance to generate a hammer on resource sale increased to 33% [*] Aztec Jaguar - card in your deck gains 1 strength every 2 turns, and cost goes up by 1 hammer every 4 turns [*] Aztec Jaguar - base strength reduced to 4 [*] Aztec Sacrifice ability - Also draws a Charge or Mobilize card when played [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue where a game's achievement state would not be stored when saving your game [*] Conscription no longer effects cards that have already been effected by Conscription [*] Strength from Royal Guard promotion is now adjusted when a unit moves instead of just when the turn changes [*] Fixed an issue where units killed while defending were not counting for Arc de Triomphe points or the Lionheart achievement [*] Fixed an issue where the Parthenon deck inspection popup would should the card cost breakdown panel to the left of the cards [/list]