A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.
[b]Multiplayer games require all players to be on the same game version[/b]
[h3]Misc[/h3]
[list]
[*] Added Battlefields to hexes where a unit dies. These produce 1 culture per dead unit for the owner of the hex
[*] Added [b]Very Long[/b] custom game length - 200 points and 50 turns
[*] Killing an enemy unit now gives 1 happiness to your nearest city
[*] Base multiplayer turn timer increased 10 seconds
[*] Turn timer visible countdown changed from 30 seconds to 45 seconds
[*] Changed Long game length max turns to 40
[*] Changed Normal game length max turns to 25
[*] Can no longer redraw your hand while you have cards stored for next turn
[*] Can view the cards in your deck (unordered) by mousing over the Draw Card button
[*] Added a custom game setting for coastal player starts only
[*] Added menu option for enabling or disabling automated camera panning to Wonders built by other players
[*] Most floating text size decreased
[*] Added single-player Skirmish setting to use the multiplayer unit movement rules
[*] Yield and Citizen hover popup delayed slightly more to prevent accidental Citizen pick ups
[*] Adjusted civ assignment so that your preferred civ should never be taken by a player that did not select that civ
[*] Parthenon deck inspection view now shows cost that includes adjustments such as increased hammer cost from Wonders already built
[*] Multiplayer network data usage reduced
[*] Minor map generation performance improvements
[*] Random number generation status for market, shuffle, and harbor is saved and restored for save games
[*] Changed free citizen movement highlight glow to be more conspicuous and consistent with other glow effects
[*] Ability icons on map now always display in the same order
[*] Conquistador can now fire 3 times in a single turn instead of 2
[*] Wheat now gets the resource diversity bonus like other food resources
[*] Some adjustments and fixes to the tutorial campaign
[*] In-game bug report submissions will now retry if the initial send attempt fails
[*] Bots no longer build cities on Holy Sites
[*] Bot builds slightly fewer siege weapons
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[h3]Balance[/h3]
[list]
[*] Winery gold yield for hex increased from 1 to 3
[*] Cultivate now also adds 1 gold production to Farm and Winery
[*] Persia's Satrap ability now also claims an extra random unclaimed hex next to the target hex
[*] Himeji Castle now produces 4 hammers and 3 culture
[*] Himeji Castle causes the extra military unit drawn to cost 20% of its strength in gold
[*] Conscription unit gold cost reduced to 20% of unit strength
[*] Spearman now does 400% damage when defending against mounted units
[*] Cossack flank attack damage slightly reduced and splash damage limited to 2 units
[*] Great Wall now adds 1/3 of unit's total movement cost instead of a flat 1 movement. This makes it more effective against mounted units, Scouts, and Settlers
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[h3]Fixes[/h3]
[list]
[*] Fixed a crash that occur sometime after building Parthenon
[*] Fixed an issue where floating text over a unit would continue to move to the side if the unit model was hidden
[*] Fixed issue where players could build a Barracks near enemy cities instead of just friendly cities
[*] Fixed an issue where the default Citizen on the city hex could be destroyed with abilities like Ritual and Conscription
[*] Fixed issues where players could pick up resource tokens while playing a card and could pick up a card while holding resource tokens
[*] Forage used on water tiles by England now correctly receives the gold bonus if used in England's territory
[*] Fixed issue where building lumbermill would not refresh terrain yield on resource overlay
[*] Fixed an issue where attack orders that result in no targets still reward promotion slots
[*] Fixed an issue where multiplayer games would reduce custom game map sizes with less than 5 players. This could cause map generation failures
[*] Fixed an issue where Mac clients could not join friends from their Steam friends list while the game was not loaded
[*] Fixed an issue where Rome's Infrastructure ability could target a card it already targeted this turn
[*] Fixed an issue where Battlefields would block improvements from being built on that hex
[*] Fixed an issue where Forced March was incorrectly causing units to ignore zone of control
[*] Fixed Garrison card text to correctly include fact that it also gives a defense bonus in cities
[*] Fixed an issue where you could apply Garrison to the same unit twice
[*] Fixed issue where resistance to culture steal value would show on culture overlay for a hex player used to own but no longer does
[*] Fixed localized Pyramids card description text
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