A fast-paced strategy game, which takes the weighty decisions of a 4X and stuffs them into an action-packed 60 minutes. Build a deck capable of founding civilizations which can develop economies, research new technologies and conquer all before you. Single-player and online multiplayer.
[h3]Misc[/h3]
[list]
[*] Many localization fixes
[*] Fewer mountains in map generation
[*] Player start balance adjustments
[*] Destroy card button disabled in Tutorial Level 1
[*] Tutorial AI adjustments
[*] All Challenge and Hegemon objectives can alternatively be completed by getting to 250 points
[*] Catapults and Cannons can no longer capture other Catapults and Cannons
[*] Adjustments to how AI uses Berserker and Charge cards
[*] Divine Decree now also immediately gives 1 Happiness
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[h3]Rewards / Cosmetics[/h3]
[list]
[*] All unit avatars in Player Explorer now have a pet
[*] Added earnable Lion, Pig, and Goat pets
[*] Added badge achievement rewards
[*] Added Kickstarter card backs
[*] Added Kickstarter backers to credits
[*] New achievement for reaching Legendary Hegemon contribution status even if your civilization doesn't win
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[h3]UI[/h3]
[list]
[*] New tooltip graphics
[*] Progress screen can filter on earned / unearned achievements
[*] France color adjusted
[*] New card art
[*] Score breakdown visual changes
[*] Lots of widget arrangement tweaks
[*] New AI bot icons with bot names
[*] Added help button that shows a simple overlay on the UI explaining some key points
[*] Added links to Wiki
[*] Announce on Discord setting for custom games is remembered between matches
[*] Added option to disable arrow key scrolling. This should address issues where other control devices were causing scrolling
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[h3]Fixes[/h3]
[list]
[*] Fixed an issue where mounted units could receive terrain defense bonuses
[*] Fixed an issue where the "x2" labels would not update when buying a resource off the market
[*] Fixed an issue with canceling multiplayer game join requests
[*] Ranked multiplayer games should never start with only 1 player
[*] Fixed issues related to dead citizens from a pillaged city
[*] Fixed an issue causing stuck draw card events
[*] Paragon achievement should now work correctly
[*] Fixed an issue where sometimes cards would go back towards your hand as they dissolve
[*] Fixed an issue where dead units could be shown as alive after the game ends
[*] Fixed an issue where AI settlers would sometimes show up in the wrong spot when building a city
[*] Fixed an issue where title screen news could pop up on top of other screens
[*] Fixed issues related to navigating away from campaign screen while it animates
[*] Fixed an issue where a destroyed card could still be shown in your hand
[*] Fixed issues related rapidly turning the resource overlay on and off
[*] Fixed issues with player lobby widget when over 8 players are in the lobby
[*] Fixed an issue where the attack cursor would briefly show when canceling a move order
[*] Fixed an issue where the inventory panel could quickly change size when dropping resources on a city
[*] Fixed an issue where level 2 and 3 of the tutorial would be the same if you play them again
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