Hell is Others is an extraction top-down shooter combining roguelike elements. Outside the safety of your apartment lies the noir hellscape that is Century City. A city of endless night that straddles the line between reality and insanity. Explore, hunt, and loot in a place where blood is currency.
Hello, Citizens!
We are very proud to finally give you the [b]greatest[/b] and [b]biggest update[/b] in the history of Hell is Others: Let’s immediately [b]dive into the specifics[/b] of all the [b]new content[/b] that will flood the game!
[img]{STEAM_CLAN_IMAGE}/39298344/57c0ad3f7e5a900c61431cd62eb48e9dd3b4da64.png[/img]
[h3]Other Thing[/h3]
So, first things first: without a doubt, one of the [b]biggest news[/b] is the [b]introduction of the Other Thing[/b]. It is a [b]brand new enemy[/b] and is undoubtedly the [b]toughest [/b]and [b]most aggressive[/b] of all the opponents encountered in the City so far.
[img]{STEAM_CLAN_IMAGE}/39298344/7ec0a6d71dfeaff43aeac8c9b7718c02c84f055d.gif[/img]
We have [b]devised some features [/b]to achieve this goal:
[list]
[*] Moves on the terrain, so differently from the Things, all the gadgets like mines or Molotov can be used against it;
[*] Uses the senses like the Others to actively hunt you instead of randomly wandering around;
[*] Triggers your Heartbeat like the Others when near;
[*] Can be killed to complete quests that require Others
[*] It has a search mode and a follow mode... You'll see what it means soon enough.
[/list]
[h3]Key system[/h3]
Another addition is the [b]key system[/b], and so, from now on, you’ll find [b]different kinds of keys[/b] that will open [b]different kinds of containers[/b], and you’ll have to fight over them with [b]the best players[/b] on the server! We created a [b]new safe slot[/b] just for the keys.
[img]{STEAM_CLAN_IMAGE}/39298344/860e60ccc2387811215089bdaa4917c517150de4.png[/img]
[h3]Calibers[/h3]
The other [b]big addition[/b] to the game is without a doubt [b]calibers[/b]: from now on, there’ll be [b]different bullets[/b] for [b]different weapons[/b]. Obviously, [b]we updated the shops[/b] to sell the right calibers!
[img]{STEAM_CLAN_IMAGE}/39298344/b427ac6699a19bbb77c0ab187c77adc0c669aeed.png[/img]
[h3]Package[/h3]
We also implemented a [b]new random loot package[/b] that appears in the open spaces of the City: from now on, you’ll find loot also in the [b]most peripheral parts [/b]of our beloved town!
[img]{STEAM_CLAN_IMAGE}/39298344/48689d3fc71dbf77232da34130387fe525e83ca3.jpg[/img]
[h2]Changes[/h2]
We’ve also worked on some [b]changes[/b]. Here’s the full list:
[list]
[*] We’ve rebalanced all weapons, to make sure that all of them feel useful;
[*] We’ve updated the patrimony quest requirement to 2 million (from 3M);
[*] We’ve updated the "pay for the bonsai" quest requirement to 500k (from 1M);
[*] Now there’s a button to show credits from the login menu;
[*] We’ve created a spawn animation for Things;
[*] We tuned the Things' behavior to move towards the position of the shooter rather than just turning in the direction of the hit;
[*] Now bullets casings are ejected when shooting;
[*] When the player dies, a corpse will spawn, and it will contain all of their belongings;
[*] Other's death is now marked permanently on the map with a bloodstain;
[*] We added Bloodflowers Wallpaper.
[/list]
[h2]Fixes[/h2]
There are a [b]whole lot of fixes[/b] coming your way. Here is [b]the complete list[/b], based on the subject that we fixed:
[h3]Things[/h3]
[list]
[*] Fixed Hiding Things not being able to receive fire damage;
[*] Fixed blinded Hiding Thing not attacking the player once the blindness was over in certain circumstances;
[*] Fixed Things spawning too close to the players;
[*] Fixed Unstable Things not getting triggered by impacting throwables;
[*] Fixed issue with Things not showing the correct loot in the journal;
[*] Fixed a bug causing the Things to not emit any sound in certain conditions.
[/list]
[h3]Hub[/h3]
[list]
[*] Fixed bug allowing to close the editor without essential items being placed;
[*] Fixed situation where placing a door was wrongly prevented;
[*] Fixed safe deposit getting counted for perishable items when going to sleep;
[*] Fixed "Together is better" trophies tier 2 and 3 not playing the music when active;
[*] Fixed bug causing Adam's dialogue to trigger when pressing ESC in the menu while carrying the bonsai;
[*] Fixed bug allowing to open the basement while in the engine room;
[*] Fixed bug allowing the player to close the hub editor while having a floor with no door but with pieces of furniture in it.
[/list]
[h3]Inventory[/h3]
[list]
[*] Fixed dropping items from a stack pulling from the first stack regardless of the one being clicked;
[*] Fixed items in the Pocket and Keychain not being taken into account for the estate calculation;
[*] Fixed catalog of junk not discovering items carried home in the pocket when dying.
[/list]
[h3]Achievements[/h3]
[list]
[*] Fixed "Number 1" and "Heartbreaker" achievements not being updated if Old Coin or Other's hearts were brought home in the pocket;
[*] Fixed Homerun achievement not getting updated when killing a level 1 Thing.
[/list]
[h3]Prestige[/h3]
[list]
[*] Fixed level 4 prestige awarding a duplicate golden Miss Rosebud skin instead of the platinum skin;
[*] Fixed prestige sometimes not awarding the prize paintings;
[*] Fixed prestige not updating the GlobalScore leaderboard after the fifth prestige. It now supports up to 21 prestiges;
[*] Fixed prestige skins not showing in the weapon wheel.
[/list]
[h3]Misc[/h3]
[list]
[*] Fixed health rounding error causing the players to be able to stay alive with 0 HP. Happened mostly when running out of time in the city;
[*] Fixed Adam's animation getting stuck on the last frame when using a consumable from the containers;
[*] Fixed golden objects spawning in the greenhouse drawers during the tutorial, breaking the tutorial progression;
[*] Fixed wrong footsteps volume modifiers for different movement types;
[*] Fixed steam players not being able to re-login after a logout;
[*] Fixed navigation in the bestiary;
[*] Fixed game panels still being responsive while having the bug reporter opened;
[*] Fixed pressing L after entering a match with the Referral Notification open threw an exception;
[*] Fixed player being able to see the Others' health bar when blinded.
[/list]
We hope you [b]enjoy all the additions[/b] we have come up with! Thanks for your support, Citizens!