Hell is Others: Keys, calibers and Other Things is out now!

Hell is Others

Hell is Others is an extraction top-down shooter combining roguelike elements. Outside the safety of your apartment lies the noir hellscape that is Century City. A city of endless night that straddles the line between reality and insanity. Explore, hunt, and loot in a place where blood is currency.

Hello, Citizens! We are very proud to finally give you the [b]greatest[/b] and [b]biggest update[/b] in the history of Hell is Others: Let’s immediately [b]dive into the specifics[/b] of all the [b]new content[/b] that will flood the game! [img]{STEAM_CLAN_IMAGE}/39298344/57c0ad3f7e5a900c61431cd62eb48e9dd3b4da64.png[/img] [h3]Other Thing[/h3] So, first things first: without a doubt, one of the [b]biggest news[/b] is the [b]introduction of the Other Thing[/b]. It is a [b]brand new enemy[/b] and is undoubtedly the [b]toughest [/b]and [b]most aggressive[/b] of all the opponents encountered in the City so far. [img]{STEAM_CLAN_IMAGE}/39298344/7ec0a6d71dfeaff43aeac8c9b7718c02c84f055d.gif[/img] We have [b]devised some features [/b]to achieve this goal: [list] [*] Moves on the terrain, so differently from the Things, all the gadgets like mines or Molotov can be used against it; [*] Uses the senses like the Others to actively hunt you instead of randomly wandering around; [*] Triggers your Heartbeat like the Others when near; [*] Can be killed to complete quests that require Others [*] It has a search mode and a follow mode... You'll see what it means soon enough. [/list] [h3]Key system[/h3] Another addition is the [b]key system[/b], and so, from now on, you’ll find [b]different kinds of keys[/b] that will open [b]different kinds of containers[/b], and you’ll have to fight over them with [b]the best players[/b] on the server! We created a [b]new safe slot[/b] just for the keys. [img]{STEAM_CLAN_IMAGE}/39298344/860e60ccc2387811215089bdaa4917c517150de4.png[/img] [h3]Calibers[/h3] The other [b]big addition[/b] to the game is without a doubt [b]calibers[/b]: from now on, there’ll be [b]different bullets[/b] for [b]different weapons[/b]. Obviously, [b]we updated the shops[/b] to sell the right calibers! [img]{STEAM_CLAN_IMAGE}/39298344/b427ac6699a19bbb77c0ab187c77adc0c669aeed.png[/img] [h3]Package[/h3] We also implemented a [b]new random loot package[/b] that appears in the open spaces of the City: from now on, you’ll find loot also in the [b]most peripheral parts [/b]of our beloved town! [img]{STEAM_CLAN_IMAGE}/39298344/48689d3fc71dbf77232da34130387fe525e83ca3.jpg[/img] [h2]Changes[/h2] We’ve also worked on some [b]changes[/b]. Here’s the full list: [list] [*] We’ve rebalanced all weapons, to make sure that all of them feel useful; [*] We’ve updated the patrimony quest requirement to 2 million (from 3M); [*] We’ve updated the "pay for the bonsai" quest requirement to 500k (from 1M); [*] Now there’s a button to show credits from the login menu; [*] We’ve created a spawn animation for Things; [*] We tuned the Things' behavior to move towards the position of the shooter rather than just turning in the direction of the hit; [*] Now bullets casings are ejected when shooting; [*] When the player dies, a corpse will spawn, and it will contain all of their belongings; [*] Other's death is now marked permanently on the map with a bloodstain; [*] We added Bloodflowers Wallpaper. [/list] [h2]Fixes[/h2] There are a [b]whole lot of fixes[/b] coming your way. Here is [b]the complete list[/b], based on the subject that we fixed: [h3]Things[/h3] [list] [*] Fixed Hiding Things not being able to receive fire damage; [*] Fixed blinded Hiding Thing not attacking the player once the blindness was over in certain circumstances; [*] Fixed Things spawning too close to the players; [*] Fixed Unstable Things not getting triggered by impacting throwables; [*] Fixed issue with Things not showing the correct loot in the journal; [*] Fixed a bug causing the Things to not emit any sound in certain conditions. [/list] [h3]Hub[/h3] [list] [*] Fixed bug allowing to close the editor without essential items being placed; [*] Fixed situation where placing a door was wrongly prevented; [*] Fixed safe deposit getting counted for perishable items when going to sleep; [*] Fixed "Together is better" trophies tier 2 and 3 not playing the music when active; [*] Fixed bug causing Adam's dialogue to trigger when pressing ESC in the menu while carrying the bonsai; [*] Fixed bug allowing to open the basement while in the engine room; [*] Fixed bug allowing the player to close the hub editor while having a floor with no door but with pieces of furniture in it. [/list] [h3]Inventory[/h3] [list] [*] Fixed dropping items from a stack pulling from the first stack regardless of the one being clicked; [*] Fixed items in the Pocket and Keychain not being taken into account for the estate calculation; [*] Fixed catalog of junk not discovering items carried home in the pocket when dying. [/list] [h3]Achievements[/h3] [list] [*] Fixed "Number 1" and "Heartbreaker" achievements not being updated if Old Coin or Other's hearts were brought home in the pocket; [*] Fixed Homerun achievement not getting updated when killing a level 1 Thing. [/list] [h3]Prestige[/h3] [list] [*] Fixed level 4 prestige awarding a duplicate golden Miss Rosebud skin instead of the platinum skin; [*] Fixed prestige sometimes not awarding the prize paintings; [*] Fixed prestige not updating the GlobalScore leaderboard after the fifth prestige. It now supports up to 21 prestiges; [*] Fixed prestige skins not showing in the weapon wheel. [/list] [h3]Misc[/h3] [list] [*] Fixed health rounding error causing the players to be able to stay alive with 0 HP. Happened mostly when running out of time in the city; [*] Fixed Adam's animation getting stuck on the last frame when using a consumable from the containers; [*] Fixed golden objects spawning in the greenhouse drawers during the tutorial, breaking the tutorial progression; [*] Fixed wrong footsteps volume modifiers for different movement types; [*] Fixed steam players not being able to re-login after a logout; [*] Fixed navigation in the bestiary; [*] Fixed game panels still being responsive while having the bug reporter opened; [*] Fixed pressing L after entering a match with the Referral Notification open threw an exception; [*] Fixed player being able to see the Others' health bar when blinded. [/list] We hope you [b]enjoy all the additions[/b] we have come up with! Thanks for your support, Citizens!