Dominions 6.08

Dominions 6 - Rise of the Pantokrator

In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

This is an Asphodel focused update, they got new type of manikins and gods. They also got spells and abilities to spread carrion seeds with which to infect their enemies and turn them into undead manikins. There is also a large amount of bug fixes, performance improvements, new mod commands as well as some balance changes. [b]Asphodel[/b] [list] [*] New sprites for manikins and carrion beasts [*] New Asphodel pretenders: Mother Mandragora, Titan Mandragora, Worm Soul [*] Carrion dragon now has a carrion vine attack that can infect targets with darkseeds [*] Asphodel's ritual Grow Fortress has now become Carrion Fortress instead [*] One third of sacred manikins will now be Carrion Furies [*] New types of manikin chassis [*] New magic items: Carrion Seed, Carrion Bow [*] Some magic items are cheaper for Asphodel [*] New spells: Sleep Vines, Vengeful Vines, Tangle Thicket [*] New sacred: Black Minotaur [*] Black Centaur get +1 berserk [*] Sagittarian replaces vine bow with carrion bow that can infect target with darkseed [*] Manikins start age fix [/list] [b]General[/b] [list] [*] Increased 3D performance (+25% FPS) for Windows-AMD (new AMD driver) and Mac [*] Ind got cheaper temples as 'every mansion is a palace and every building is a temple' [*] Heroism bless +50% -> +35% xp [*] Awaken Forest now more expensive and only targets 50% of battlefield [*] Spiritform beings are now immune to petrification [*] Mossbody can no longer target spiritform beings [*] Magic scale 4+ didn't give horror marks correctly [*] Terrain changes now affects resources and can make people migrate [*] Performance improvements for main map and research screens [*] Performance improvements for large battles and turn generation [*] Spell AI no longer casts sermon of courage on mindless targets [*] No longer show regen icons that are incompatible with the monster type [*] More possible errors printed to admin log for lobby games [*] Keyboard shortcuts in scoregraphs (F2) were wrong [*] Skeletal Legion affected caster too, fixed [*] Liches now keep their age [*] Master password wasn't always properly remembered during game setup [*] Switching between lobby and local network could crash the game, fixed [*] Independent priests could cast all type of banishments, fixed [*] Icon for negative inspiration bonus [*] Migrations now less likely to lead into wastes or swamps [*] Weightlessness bless didn't affect combat speed [*] Supply usage was sometimes wrong on 'y' screen [*] More national summon rebalancing [*] Awe from throne did not show up in bless info [*] Keyboard shortcuts in alchemy didn't work properly [*] Twiceborn no longer has any effect on most monster shapes [*] Fix for twiceborn getting around uniqueness of some monsters [*] Stat penalty from blindness wasn't shown correctly [*] Blank config path could prevent game from starting, fixed [*] Humanoid apes and dogs now leave corpses when they die [*] Fix for simulacrum losing global enchantments when killed [*] Fix for simulacrum creator getting unexpected afflictions [*] Magic empowerment can now raise to max level 13 [*] Chain mail of displacement now gives actual displacement [*] Income box was not shown when dominion was 0, fixed [*] Dreams of R'lyeh did not give Dimensional Overload in battle [*] Fixed possible memory corruption when two immortals returned on the same turn [*] Memory leak during host fixed [*] Rider's magic items never affected mounts that were commanders [*] Last messages didn't work in very large games [*] All Elemental Opposition rituals dispelled air, fixed [*] Most immortality effects now take priority over Life after Dead [*] Shinuyama had access to Caelum's national spell 'Call of the Drugvant', fixed [*] Pretenders no longer lose passive bless when outside dominion [*] Fix for incorrect retreat message mentioning fort [*] Fixed incorrect 'cannot lead magic beings' error message [*] Returning from the void can no longer put you inside a cave wall [*] Returning from Inferno/Kokytos will now usually leads to a cave [*] Fear and Dread no longer stacks with each other [*] Mirror walk no longer castable by stationary commanders [*] Fix for out of range dominion values in games with Dreamlands R'lyeh [*] Throne settings were not loaded/saved with ctrl-l/ctrl-s [*] Indep flags weren't flashing when choosing spell target province [*] Larger background texture in network lobby [*] Auto site searching now stops if inside a besieged fort [*] Elemental royalties permanent elemental summons can now be boosted [*] Fix for temporary spirit sight not working [*] Stygian Paths didn't work for units following along [*] Box selecting commanders/squads didn't always work properly [*] Network lobby games now keeps time better [*] F1 now shows sneaking commanders at the end [*] Fix for divine emperor not being able to storm castle [*] Farstrike ritual performance fix [*] Farstrike rituals were not always fully anonymous [*] The Missing Tune didn't work properly [*] Earthquake's special effect in caves didn't work [*] Random maps with edge start positions are now square shaped [*] Stat & typo fixes [/list] [b]Modding[/b] [list] [*] Potential crash bug fix for mods using new sounds [*] Fix for "too many sprites" error when using mods in textonly mode [*] Button to disable all mods in mods menu [*] Enabling mods from command line now requires both folder and modfile [*] Fix for #godpathspell [*] #remount event command didn't work [*] #norange now takes a value 0-100 [*] #att now accepts values up to 100 [*] Bless scale req modding, #orderscale, #chaosscale, ... [*] New site command: #look [*] New event command: #healaff [*] New monster/item commands: #clumsy, #powerofdeath, #fearofflood [*] New monster/item commands: #falsesupply, #glamourmanip [*] New monster commands: #godsite [*] New event commands: #addgeo, #remgeo [*] New item modding commands to create dancing weapons [*] New weapon commands: #spiritformimmune, #illusionimmune, #false [*] New weapon commands: #holyifhit, #killmagicifhit, #killdemonifhit [*] New weapon commands: #fireifhit, #coldifhit, #shockifhit, #petrifyifhit [*] New weapon commands: #aftercloud, #aftercloudarea, #poisonifdmg [/list]