Dominions 6.18

Dominions 6 - Rise of the Pantokrator

In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders. [b]General[/b] [list] [*] Added commoners for underwater tavern [*] AI > normal now get bonus when hunting blood slaves [*] Battle viewer could crash when the 3d fog changed, fixed [*] Better at remembering all 3 names of triple gods [*] Healing spells didn't work properly on units with undying [*] Nation income bonuses from thrones didn't show up in income overview [*] Fix for old network connections being forgotten [*] Fix a potential hang on corrupted fatherland file [*] Fix for skirmish ability negated by mounts [*] Team colored squared were sometimes seethrough in assassinations, fixed [*] Fix for some mummies not able to be remummified [*] Some mage mercs without units would retire when without units, fixed [*] Changing the sea part of random maps didn't work in network lobby [*] Box of wondrous monsters didn't work properly [*] Fix for wrong lost eye information in stats [*] Transformation to non-eating entity will now remove starvation [*] Fix for goto messages with mercs [*] Utgård had wrong type of dracolich [*] Stat fixes [/list] [b]Modding / Map Making[/b] [list] [*] Insert/remove province in map editor didn't work properly for multiplane maps [*] New spell command: #aiassmod [*] Make sure a map never has the combination deep & not-sea [*] Make sure a map never has the combination sea & river [*] Don't allow creation of units with too high monster numbers [/list]