Dominions 6.04

Dominions 6 - Rise of the Pantokrator

In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

A lot of bug fixes this time, e.g. NAPs had some incorrect interactions, the network lobby got some improvements and there has been many stat and sprite fixes as well. There are also a bunch of new mod commands. Most monster and item abilities new for Dominions 6, should now be moddable. [b]General[/b] [list] [*] Elephant Idol -> Dormant/imprisoned only [*] Fix for undead/demon-slaying weapons not working properly [*] Recruitment restrictions shown more accurately in nation info [*] Going berserk now negates formation fighter bonuses [*] Number of thrones reduced automatically if they can't fit on map [*] Being able to bump during a NAP didn't work properly [*] Fix for certain globals still respecting NAPs [*] Gale Gate didn't work properly [*] Temper Flesh also resulted in precision boost, fixed [*] Seith Curse sometimes sent message to wrong player [*] Move arrows updated after transferring units [*] Wrong icon for commander point cost in unit stats [*] Scoregraphs on AI players could disappear when playing in lobby [*] Fix for spiritsight not negating blur and displacement [*] Spells that should give dread gave fear instead, fixed [*] Icon for dread [*] Spell AI no longer casts true sight on those who don't need it [*] AI don't choose Reforming Flesh for non-undead nations [*] Reconstruction bless no longer passive [*] Incarnate was not always correct in known bless info [*] Show extreme scale effects when designing pretender too [*] Fix for randomization of terrain on custom extra planes [*] Can no longer 'g' to hidden lands on map [*] Fix for disabled unique items not being registered as in play [*] Spell range inconsistency fixes. [*] Bell of Cleansing didn't work [*] Orb of Elemental Fire gave one fire gem too many [*] Events resulting in bodyguards can now add to existing bodyguard squad [*] Jotun Jarl and mystic prophet shapes fixed [*] New game in lobby warns on maps with illegal filenames [*] Reduced CPU usage in network lobby [*] Void dreamers are now glamour manipulators. [*] Onis loose afflictions when reverting to material form. [*] ‘…’ replaced with the proper elementals [*] Worm mages were reborn as bugs. Fixed. [*] Warbred didn’t have darkvision, fixed. [*] Unseelie fay didn’t have snowmove, fixed. [*] More fixes to dismounted shapes [*] Lich shape for Agarthan Oracles [*] Civilized cynocephalians ate as animals, fixed. [*] Calystri crossbowman had too high att and def, fixed. [*] Event fixes [*] Stat and typo fixes [/list] [b]Modding[/b] [list] [*] Slash,pierce,bluntres now shown on magic items [*] SpellAI can now cast more type of affliction causing spells [*] Monster/item commands: #deathshock, #deathslime, #deathgrab [*] Monster/item commands: #nightmareaura, #falseregen, #reconst, #dread [*] Monster/item commands: #fireelementals...etc, #undisleader [*] Monster commands: #assencloc, #extralives [*] New nation commands: #forestfortrec, #forestfortcom, etc. [*] New nation commands: #driprec/com, #dripfortrec/com, [*] New nation commands: #searec/com, #deeprec/com, #kelprec/com [*] New spell commands: #reqnospellsinger, #reqnotaskmaster, #reqnoseduce [*] New event command: #remount [*] New general command: #startresearch [*] #templegems didn't work for blood [*] #aimusthavemag didn't work for blood [*] #minsizeleader didn't accept values greater than 6 [*] #coastcom1-2 and #coastunit1-3 are deprecated [*] #airshield didn't work [/list]