Dominions 6.19

Dominions 6 - Rise of the Pantokrator

In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline. [b]General[/b] [list] [*] Performance improvements (especially for large game battles) [*] Commanders can now also reclaim mount if it is afflicted [*] Home sick ability now shows home province when clicking on it [*] Fix for incorrectly being able to issue assassin order [*] Fix for mirror image regarding weapon blesses [*] Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase [*] Fix for god throne defenders sometimes not having enough researched spells [*] Glamour path will now add to MR vs shroud of bewilderment [*] More randomness in music selection [*] Monsters with breath weapons could hit themselves [*] Fix for flask of holy water and undying bless [*] Mounts didn't always lose their buffs after battle [*] Can allow all players to extend time in lobby games [*] Wasn't always possible to view farkill rituals via 'v' [*] Fix for not retreating into castle after siege battle [*] Curse of Stones will now give fatigue only to mount when moving [*] Flying in combat will now give fatigue only to mount [*] More type of mummies are now fire vulnerable [*] More type of mummies can now enter the sea (but will take damage) [*] Continue to count down expiring NAPs even after nation has died [*] Merrow commoner description was missing [*] Enable more combat debug prints if game is run by host [*] Fix for long lobby logs being cut off [*] Updated some help texts [*] Typo and stat fixes [/list] [b]Modding / Map Making[/b] [list] [*] New spell commands: #onlysitedst, #napbreakrit [*] New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark [*] New nation command: #templeholypoints [*] New monster/item commands: #mindcollar, #statstorm, #statbreak [*] New event mod command: #req_fortid [*] New ritual effect: massteleport [*] Event command #fort can now be used to remove forts too [*] Beam weapons didn't work properly for mounts [*] Spell commands #onlymnr and #notmnr now works for combat spells too [*] Mod error checking now complains about file names with spaces [*] Map editor now uses alt-9 to toggle province names [*] Event max text length increased 1400 -> 2400 [*] Printing mod variables in messages didn't work, fixed [/list]