In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.
[b]General[/b]
[list]
[*] Performance improvements (especially for large game battles)
[*] Commanders can now also reclaim mount if it is afflicted
[*] Home sick ability now shows home province when clicking on it
[*] Fix for incorrectly being able to issue assassin order
[*] Fix for mirror image regarding weapon blesses
[*] Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
[*] Fix for god throne defenders sometimes not having enough researched spells
[*] Glamour path will now add to MR vs shroud of bewilderment
[*] More randomness in music selection
[*] Monsters with breath weapons could hit themselves
[*] Fix for flask of holy water and undying bless
[*] Mounts didn't always lose their buffs after battle
[*] Can allow all players to extend time in lobby games
[*] Wasn't always possible to view farkill rituals via 'v'
[*] Fix for not retreating into castle after siege battle
[*] Curse of Stones will now give fatigue only to mount when moving
[*] Flying in combat will now give fatigue only to mount
[*] More type of mummies are now fire vulnerable
[*] More type of mummies can now enter the sea (but will take damage)
[*] Continue to count down expiring NAPs even after nation has died
[*] Merrow commoner description was missing
[*] Enable more combat debug prints if game is run by host
[*] Fix for long lobby logs being cut off
[*] Updated some help texts
[*] Typo and stat fixes
[/list]
[b]Modding / Map Making[/b]
[list]
[*] New spell commands: #onlysitedst, #napbreakrit
[*] New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark
[*] New nation command: #templeholypoints
[*] New monster/item commands: #mindcollar, #statstorm, #statbreak
[*] New event mod command: #req_fortid
[*] New ritual effect: massteleport
[*] Event command #fort can now be used to remove forts too
[*] Beam weapons didn't work properly for mounts
[*] Spell commands #onlymnr and #notmnr now works for combat spells too
[*] Mod error checking now complains about file names with spaces
[*] Map editor now uses alt-9 to toggle province names
[*] Event max text length increased 1400 -> 2400
[*] Printing mod variables in messages didn't work, fixed
[/list]