Dominions 6.16

Dominions 6 - Rise of the Pantokrator

In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders. [b]General[/b] [list] [*] Shadow on map move cost text [*] Fixed bug that could result in the loss of a magic barding [*] Removed duplicate dracolich pretenders [*] Gale Gate didn't produce hurricanes correctly [*] Can no longer trick bid mercs to drown in a sea [*] Can now close merc screen by pressing 'b' again [*] Local multiplayer game setup could crash if using a mounted pretender [*] Undying bless and shroud of the battle saint no longer results in wrong HP [*] Repelling with a fatigue weapon will now only deal fatigue damage [*] Fix for false damage interacting with some other abilities [*] Retreating units with mindless mounts didn't work, fixed [*] Immortality and twiceborn effects now work on mercs as well [*] Fix for 3d clipping glitch [*] AI improved global enchantment usage [*] Sunken lands can now receive underwater settlers a few months later [*] Yearning chance was not saved when saving settings [*] Fix for line deployment failing [*] Spell AI better at evaluating life draining spells [*] Protective force is now applied before armor is applied [*] Fix for fort ritual not creating a fully intact fort [*] Grand communion ability was missing on some heroes [*] New random events [*] Event, typo and stat fixes [/list] [b]Modding / Map Making[/b] [list] [*] Modded bardings supported [*] Use ##varXXX## to print variables in event messages [*] blessing #coldscale didn't work [*] Modding #gemlongevity for gems that can last through multiple battles [*] #cavenation 3 to start under a cave entrance [*] New event commands: #req_minglobals, #req_maxglobals, #dispglobals [/list]