In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
The big thing in this update is mod support for the multiplayer lobby. If you join a modded game the mods used will be enabled automatically, but it is important to have subscribed to all the mods first. There are also some bug fixes, minor new features and new mod commands in this update.
[b]General[/b]
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[*] Lobby games sorted new games first
[*] Some inconsistencies in the repel damage calculation were fixed
[*] Fix for divine emperor not being able to do certain commands
[*] Nightfall could be cast without twilight, fixed
[*] Katabasis effect now disappears after being revived
[*] Amulet of antimagic now affects mount too
[*] Changed some weapons to use the short form secondary fire/shock damage
[*] Fix for some twiceborn chassis
[*] Blizzard now changes cold to 1 and can only be cast in heat 0-1
[*] Icon for twist fate in magic item info
[*] Manikin reanimation can now get some more type of creatures
[*] Bardings now shown in F9 even when equipped
[*] It was not possible to swap some items directly between commanders
[*] More mercenary rebate/extra cost for nations
[*] Fixed some magic info in nation overviews
[*] Ulm shaman hero, nature 3 -> 4
[*] Typo and stat fixes
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[b]Modding[/b]
[list]
[*] Mod support for network lobby
[*] New site command: #popgrowth
[*] New nation command: #hidedom
[*] New monster commands: #growthrecscale, #deathrecscale, #orderrecscale, #chaosrecscale
[*] Changed name of #...rec to #...recscale
[*] New event command: #req_enchnearby
[*] Event command #req_enchtarget didn't work properly
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