DLC - Path of Kiren Officially Unlocked!

Blackthorn Arena

Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!

[h1][b]Blackthorn Arena New DLC - Path of Kiren has been Officially Unlocked![/b][/h1] Dear Blackthorn arena players: Happy New Year! First of all, we apologize again for the delay of the new DLC due to the unexpected problem. At the same time, in order to make up for the regret that we would not be able to bring DLC to players at the first time, we added a brand new legendary armor set and a legendary weapon to the content of DLC. [h1][b]DLC - Patch of Kiren Includes:[/b][/h1] [b]1) An interesting storyline and a brand new challenge.[/b] [b]2) A new ronin Genre with two branches, samurai and ninja, with a total of 12 unique skills.(Player would unlock this genre in the middle of the game!)[/b] [b]3) Two sets of legendary samurai armor[/b] [b] 4) Three legendary samurai weapon[/b] [h3][b]DLC Link :[/b][/h3] https://store.steampowered.com/app/1504590/ [h1][b]Non-DLC (Free) New Content features:[/b][/h1] [b]1) A brand new arena -- Ronin Camp[/b] [b]2) Two kinds of Japanese style weapon : Naginata and Samurai bow.[/b] [b]3) Four sets of Samurai and Ninja style armor.[/b] New armor and weapons can be gained by participating in the competition of Guillian clan hall or challenging their champion. [b]4) Alternative Combat System : Turn Based (beta version)[/b] At the request of a large number of players, we have added turn based combat options to the game. Because we don't have enough manpower and time to test the whole turn based system on a large scale, we think we should update this mode to the game in the form of a beta version for the time being. To experience turn based combat, players need to open a new game and select "Turn based mode" in the battle mode selection of the new game interface. [h2][b]Besides, there would be two bundles coming out as well :[/b][/h2] [h3][b]- Blackthorn Arena FULL DLC Pack : [/b][/h3] Gods of War DLC + Path of Kiren DLC with a bundle discount of 10%! P.s : The Game, Blackthorn Arena is not included in this pack, Players would need to purchase the game first in order to use FULL DLC Pack. [h3][b] - Blackthorn Arena Deluxe Edition : [/b][/h3] Blackthorn Arena Game + FULL DLC Pack (both Gods of War and Path of Kiren) -----------------------------The Contents Below are Update Logs----------------------------------------- [h1][b]Blackthorn Arena Dec 31th Update note:[/b][/h1] [b]Optimization Updates:[/b] - Today's update optimizes the memory usage of the game. Theoretically, the memory usage of the game is reduced by 1-2g. This update can improve the stability of the game running on 8g memory computer to a certain extent. Bug Fixed: Mode of round system: Fixed a bug that skipping the NPC battle will cause the next battle to get stuck. Fixed a bug that caused a runaway character to get stuck when he doesn't have enough AP. Fixed a bug that the current action character will automatically cast spells when the player switches to another character in a turn. improvement: Turnbased Mode: In turnbased mode, the stop / follow button for team members is now displayed. Improved the UI of turnbased mode ------------------------------------------------------------------------------------------------------------- [h1][b]Blackthorn Arena Dec 29th Hotfix:[/b][/h1] [h2][b]Bug Fixed:[/b][/h2] [h3][b]Turn-Based Mode:[/b][/h3] 1) A 15 second time limit is added to NPC's turn to prevent NPC's action from Stucking in various situations. 2) Fixed several bugs that would get stuck during the side mission. 3) Fixed a bug that could stuck the game while players pause the game during enemy's turn. 4) Fixed the bug that NPC would not cast any skills in turn-based mode. 5) Fixed the bug that skill tips, action power consumption are displayed incorrectly. 6) Fixed the bug that knockback skills would cause turn based battles to end. [h3][b]Other:[/b][/h3] 1) Fixed the bug that the monster's corpse would block the player's character. 2) Fixed the descripiton display bug that related to the Ronin Camp's letters 3) Fixed the description display error related to Freeman challenge event. [b]Improvement:[/b] Turn mode: 1) Players will now receive a hint/prompt that says" Stamina is not enough" if characters do not have enough energy to proform a attack ------------------------------------------------------------------------------------------------------------- [h1][b]Dec 26th Major updates (Free update) :[/b][/h1] [h2][b]Bug Fixed:[/b][/h2] 1) Earlier (On Dec 18th hotfix Patch), we fixed a problem that the game could not run normally on some computers with small languages ( Stuck at Getting Game Ready...) . If you have a problem with this loading interface when you start a new game, you may try to delete the config configuration file in the game archive directory. 2) Fixed bug with no cooldown for "Quick kick". 3) AI will no longer automatically cast AOE skills on empty areas. 4) Fixed the problem that the equipment interface occasionally does not display the character model. 5) Fixed the problem that the character model could not be Captured occasionally during the portrait customization. [h2][b]Improvement:[/b][/h2] 1) Plently of old character animation has been remaked. 2) Add a clear selection button to the combat preparation interface. 3) The character will start to execute the command chain issued by the player immediately after an attack. 4) The calculation method of "gladiator power" of characters has been rewritten. Now the calculation of gladiator power is more accurate. [h2][b]Balance adjustment:[/b][/h2] 1) Lin has been buffed. 2) Lin could no longer be executed , sold nor died on the battlefield now. 3) Slightly reduced weapon damage of ORC Berserker. [h2][b]New content:[/b][/h2] 1) A brand new arena -- Ronin Camp 2) Two kinds of Japanese style weapon : Naginata and Samurai bow. 3) Four sets of Samurai and Ninja style armor. New armor and weapons can be gained by participating in the competition of Guillian clan hall or challenging their champion. [b]4) Alternative Combat System : Turn Based (beta version)[/b] At the request of a large number of players, we have added turn based combat options to the game. Because we don't have enough manpower and time to test the whole turn based system on a large scale, we think we should update this mode to the game in the form of a beta version for the time being. To experience turn based combat, players need to open a new game and select "Turn based mode" in the battle mode selection of the new game interface. In turn mode, the characters of both sides in the battle will take turns to take action. Each round of the turn system is equivalent to 5 seconds of the Original Real-time combat system, that is, the character can make the action that can be made in 5 seconds under the Original Real-time combat system. Under the turn system, characters will no longer revolve automatically, and the tactics panel will also be disabled. We try our best to be compatible with the balance of Original system and turn based system. In terms of balance, we will continue to make adjustments and optimaiztion according to the feedback of players. P.S: Please note that once the turn mode is selected, it cannot be changed in this archive. Besides, Turn Based Mode is currently still in beta version , players might encounter serval bugs and issues during the gameplay. We hope you could understand. If you have any problems or feedbacks, please leave comments in our steam forum, we will fix them as soon as possible. Thank you very much.