Blackthorn Arena Game of the year Edition Update!

Blackthorn Arena

Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!

Dear Blackthorn Arena Players: Thank you very much for your continued support and love, and I'm sorry to have kept you waiting for so long. Today, Blackthorn Arena has finally received the biggest update since its official release. The reason this update took so long is because we spent a lot of effort optimizing the game, and the good news is that it was worth the time and we made a lot of progress with the optimization. Of course, there is no proof in the words, you have to enter the game and experience it for yourself. In addition the store page our new CRPG game Age of Reforging: Blackthorn has also been revealed. Add to wishlist if you are interested! [h1][url=https://store.steampowered.com/app/1665680/]New DLC : The Roar From the North[/url][/h1] https://store.steampowered.com/app/1665680/_/ We've released a new DLC, The Roar From The North, along with this major update It includes a new story, a new northern barbarian faction and its gladiatorial arena, three new sets of legendary armor and a legendary weapon, plus a powerful shapeshifter class to unlock. Interested parties are welcome to check out the store page to purchase. [h1][url=https://store.steampowered.com/app/1161830/_/]New Game- Age of Reforging : Blackthorn[/url][/h1] https://store.steampowered.com/app/1161830/_/ In addition, we have just released the store page for our new game in development, Age of Reforging: Blackthorn. It is a CRPG that puts players in the role of a legendary gladiator who reclaims his freedom, overthrows the rule of the gladiatorial lords, abolishes slavery in the Freelands, and fights the dark and evil forces that threaten the entire Freehold. In addition, players are free to explore the entire Freelands and write their own legends. Age of Reforging: Blackthorn follows the same worldview, combat system, and character system as Blackthorn Arena. But there will be a lot of new skills and equipment. In addition, its plot is also inextricably linked to "Blackthorn Arena". You are now free to add it to your wishlist! Please note that the game of the year edition of Blackthorn Arena does not mean the end of updates and maintenance for Blackthorn Arena. Although we have started development on a new project, we will still dedicate enough effort to regularly update and maintain Blackthorn Arena and bring new content to you in the future. In addition, after this update, we strongly recommend players to start a new game to play Blackthorn Arena in order to ensure the best gaming experience. We have tried to make the new version as compatible as possible with the old saves, but there may still be some unforeseen problems with the old saves. The following is the specific content of this major update: [h1][b]Blackthorn Arena Anniversary Edition Updates (Free Content):[/b][/h1] [h2][b]BUG FIXES:[/b][/h2] 1) Fixed the problem of incorrect display of the effects of the monk's Energy Burst skill. 2) Fixed the bug that the Commander's passive effect only works on itself. 3) Fixed a bug that the animation would occasionally turn into empty hand animation when weapons are equipped. 4) Fixed the bug that browsing market goods in Blackthorn Arena, the goods of material merchant are not refreshed. 5) Fixed a bug that caused a black screen when passing a turn when some skills of the ronin class were included in the growth plan. 6) Fixed the bug that the mouse hovering over the Buff icon did not show the Buff description. [h2][b]IMPROVEMENTS:[/b][/h2] [h3][b]Performance:[/b][/h3] 1) After six months of hard work and overcoming countless difficulties, we've finally achieved very significant results in game optimization! 2) We have upgraded the Unity engine version from 2020.1 to 2020.3 long-term support version. This version is theoretically more stable and efficient, and program crashes will be greatly reduced. 3) Improved the way the entire game resources are packaged and managed, now the game runs with a significantly lower memory footprint. 4) Optimized the way the game is loaded, now the loading speed is dramatically increased. [h3][b]Scenes:[/b][/h3] 1) Baked the lighting of some indoor scenes, reduced the amount of real-time lighting and improved the FPS of the scene. 2) Improved the pathfinding function of some scenes. 3) Beautified some of the dispatch mission scenes and enriched the environment effects. 4) Characters fighting in the arena are now less likely to get stuck outside the arena (we are not sure if this can be 100% avoided, but it is foreseeable that the probability of this happening has been greatly reduced). [h3][b]Character models.[/b][/h3] 1) Added dynamic swing effects to all long hair. 2) Added character customization options for body fat percentage, age, scars, blemishes, etc. 3) Added character makeup system, you can choose eye shadow, eyeliner, blush and lipstick for your character. 4) Improved the random mechanism of character appearance, so that the random character appearance is more abundant and diverse. 5) Made LODs for character models, reducing the performance consumption of character models. 6) Added dynamic effects to some advanced equipment to make it look more dynamic and natural. 7) Remake the models of all slave equipment. 8) Remake the models of all veteran sets. 9) Remake the models of the Ranger set, Assassin set and Monster Butcher set. [h3][b]Gameplay:[/b][/h3] 1) Unlocked genres are recorded and can be unlocked at the start of the new game, though players' characters still have to learn these genres through genre training in the training ground. 2) A new attribute type has been added - Block Break It reduces the probability of the opponent blocking. This attribute is mostly applied to the newly added flail weapons. [h2][b]NEW CONTENT:[/b][/h2] 1) 4 new weapon types: Light Crossbow, Heavy Crossbow, Flail and Two-Handed Flail, each with 5 different qualities and including a legendary weapon with special effects. - Light crossbow: long-range weapon, compared to most bows, attack speed is slightly lower, but has good armor penetration and high single shot damage. - Heavy Crossbow: A long-range weapon with a lower attack speed than a light crossbow, but with even higher armor penetration and single shot damage. - Flail: One-handed weapon, with long attack distance, slow attack speed and high damage fluctuation. - Two-handed Flail: two-handed weapon, long attack distance, large attack range, slow attack speed, high damage fluctuation, can bypass blocking. 2) Added a system of enemies between gladiators. - Gladiators now consider opponents who have defeated them, or killed their friends, as enemies. When encountering a enemy, gladiators will receive bonuses to damage and attack speed, as well as being more likely to go into a rampage. 3) Freelancers will now participate in gladiatorial games held in all the arenas. - Five freelancer legendary champions have been added, and they will appear in the game alongside the other gladiatorial champions after the Spring Game. - Each freelancer champion has their own unique armor and weapons, as well as traits. - The freelancer champions will randomly come to the Blackthorn Arena to challenge players during the game, and if players defeat them, they can take them under their wing. In addition, it is possible to meet these legendary gladiators in the field during the extremely difficult slave capture missions. [b]These five freelancer champions are:[/b] Galu : A bruteman two-handed warrior. Mous: A dwarf ranger. Lorren: An elven archer. Kureha: A human Ronin. Lavinia: A human gladiator. 4) Added 6 new generic traits. - Intelligent +2 Intelligence - Agile +2 Agility - Strong +2 Strength - Sturdy +2 Stamina - Steadfast +2 Willpower - Sensitive +2 Precision These traits will appear in the trait list of random characters when new characters are created. [h2][b]BALANCE ADJUSTMENTS:[/b][/h2] [h3]Overall.[/h3] 1) A player's champion character(those who with the gold portrait background) can no longer be executed, sold, or customize their appearance, and champion characters no longer take up a player's gladiator cap. 2) Each player's available champion character now has its own unique trait. 3) Characters will now only cancel activated status skills two seconds later after they disengage from the combat. [h3]Items.[/h3] 1) Iron Torch: Damage reduced from 16-21 to 12-18. [h3]Skills.[/h3] 1) Ronin. - Smoke Pill's own unselectable effect duration reduced from 3 seconds to 2 seconds. 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