Rogues of Europa is a gothic roguelike RPG. Fight the physical and metaphysical evils brewing below the surface of a rapidly modernizing society.
[h3]Changes[/h3]
[list]
[*] World generation is now restricted to one town for simplicity and testing
[*] Tinkering system added
[*] Player spawns with hardware to build tinkered weapons
[*] Tinkered weapons damage added, except to non-monster NPCs and player
[/list]
[h3]Bugfixes[/h3]
[list]
[*] Everything detintinto found
[/list]
[h3]Known Bugs[/h3]
[list]
[*] Everything else detintinto found
[*] Tinkered weapons do not have special effects on monsters
[*] Loud tinkered weapons do not wake monsters
[*] No results shown when tinkering, but still creates valid tinkered weapons
[/list]
I (finally) got the tinkering system up and running this week. And while it wasn't too significant, I'm slowly building up to the output I want to have.
I'm pleased with how it ended up, though there might be a few tweaks down the road. However, the main takeaway is that tinkering actually works, assuming you're making a valid weapon with a trigger and a payload. The great part is that I can change things as things go on since the weapons the system produces are themselves modular. For example, if I want to add a legs module so the tinkered weapon could wander around, or a new way to trigger the weapon, I can just plug and play, and everything will automatically be compatible. On that note, I'd like to hear all of your ideas for what components you'd like to see.
I am finally ready to start on the new quest system next week. First on the chopping block is the nest quest. It would be really cool if I could get something out next week already, and while that may be ambitious, it could be something to strive for. As much as I hate agile developing, I started doing an scrum-like development process and it did produce some good results for me, since I can do planning phases during down time I have during work and throughout the day. But certainly it's feeling better for me, so I can do it at least for now. Remember to email any questions, comments, and prayer requests you have to roguesofeuropa@protonmail.com.