Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!
[h3]ADDED[/h3]
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[*] Confirmation windows for the two new buttons on the unit's UI: Disband and Send back to reserve.
[*] Two new properties for units: 'Immune to winter damage' and 'Can attack ships'. I believe they are transparent enough so that I don't need to explain what these do!
[*] Cavalry to Manchukuo.
[*] Light infantry 43 to Sweden.
[*] AT infantry to Belgium.
[*] AT infantry and AT infantry 43 to Hungary.
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[h3]CHANGED[/h3]
[list]
[*] Multiplayer compatibility -> 7.3.7.
[*] Updated manual.
[*] Reorganized the order of unit's UI buttons.
[*] Heroes list is now updated on a per hero generation basis, not anymore when the map is created. Very good change as it means it is fully dynamic now and you don't need to restart a new scenario to get the update for heroes.
[*] Engineers will now show mines near them (instead of them being invisible).
[*] Changed armour modifier/penalty taken into account for infantry. It used to be 5% for every infantry unit. It now is 5% for all AT units, and 10% for every other infantry units. It will make regular infantry less of a threat to tanks, and reinforce the use for AT units.
[*] Brought down the hard damage of MG only vehicles way down (from 15 to 5).
[*] Money reward when capturing a VP will no longer fire on every VP capture. It will only fire when the VP has been established (when the recent occupation timer reaches 0). So, if a VP is changing hands every single turn, no money reward will be granted. The occupation timer is the same as for deployment (cannot deploy until X turns have passed).
[*] Heroes icons, I have made some per country ones instead of the 4 generic ones.
[*] Armoured skirts policy now has a new downside: +5% armoured purchase cost.
[*] You cannot upgrade units anymore if there are enemies nearby.
[*] Changed weather probabilities for every month.
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[h3]FIXED[/h3]
[list]
[*] Heavy bombers destroying tiles while no one was on them would not benefitiate from the 'one more tile' plane move.
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[h3]REMOVED[/h3]
[list]
[*] Conversion of old events into new events. The new events have now been introduced for like 8 months, I have therefore decided to remove some old obsolete code. This will have no impact on scenarios that are using events and were made less than 8 months ago. As for current scenarios, it will have a positive effect on them since it will reduce the weight/size of each event when they are saved.
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