7.2.5

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

Last update of the year, it is December 31st already, so, happy new year everyone, stay safe and have fun ;) [h3]ADDED[/h3] [list] [*] New confirmation window when pressing the 'reset all' button in the settings menu. [*] New confirmation window when pressing the 'end turn' button, if some HQ points accumulated and have not been spent, research points are available, units can be deployed but have not. [*] New unit property: Progressive cost. Can be edited in the Units Editor. This new property works simply as a way to increase a unit's cost based on amount purchased. For example, factories have a progressive cost of 300. For every new factory purchased, the base cost of factories increases by the progressive cost set up. So, factory #1 costs 1050, factory #2 costs 1350, etc etc. [*] (Mobile) Confirmation window to perform unit swapping and prevent any accidental swap. [/list] [h3]CHANGED[/h3] [list] [*] Updated multiplayer/chat version to 7.2.5. [*] Updated game engine (Unity) to 2021.3.33f1 (from 2021.3.25f1). [*] Improved mods loading speed by around 20% (Napoleonic Wars mod took 1min46s to load, it now takes 1min18s). [*] Reduced AI playing lag and increase its playing speed by about 40% on average. [*] Tooltip for the ironman mode will now be forced shown (no delay for mouse hovering). [*] Production time for refineries and factories. [*] Changed the color of the range of units (representation) for colorblind mode ON. [*] Camera zoom in/out start level (automatic) on scenario opening. Should be better now! [*] Enabled back the 'support declaration of war' upon invasion of the BENELUX on Europe 1939 scenario, only if Germany is being played by a human player. It stays OFF if Germany is AI played (for balance purposes). [*] Improved AI's behaviour with its use of anti air units. It will properly assess the situation and work on protecting uncovered areas, cover a maximum of allies, and will no longer rush to the frontline as it did previously. [*] Changed the order of the buttons on the right side of the UI to better prevent accidental end of turn actions. [*] Capturing a VP with an enemy balloon on it will now automatically destroy the enemy balloon. [*] Campaign of France (campaign scenario) balance improved. [*] Europe 1943 balance improved. [*] Enemy planes no longer prevent engineers from deploying things on the ground. [*] The river tile on which an allied pontoon or engineer or any unit acting as a bridge no longer counts when it comes to movement cost. This will solve the 'Thick forest on the other side of the river' issue where almost no unit could cross because the river would take most of their movement points and the bridges were rendered useless. [*] (Mobile) The game will no longer let the phone go into sleep mode if no action is made/screen is untouched. [*] (Mobile) Single finger hold is now required to show the damage window. [*] (Mobile) Damage window is now shown a little bit higher to prevent fingers hiding the values. [*] (Mobile) Damage breakdown will now come up a little faster (0.75s vs 1s) when holding your finger on an enemy. [*] [strike]Skipping a unit for a turn now automatically selects the next unit in line (saving clicks).[/strike] [/list] [h3]FIXED[/h3] [list] [*] Unlocking achievements on the Tutorial map did not work. [*] Clicks went through UI when deselecting a unit and if you had left click set to deselect a unit it would deselect the unit all the time instead of performing UI interactions. [*] Notification for research (available) will no longer be shown if all units have been researched. [*] Issues with production time and factory/refinery. [*] Tiles properties (toggles) from tiles editor were not passed on newly built tiles. [*] Jumping to next unit did not dim the counter. [*] Supplies rate UI item sometimes not disappearing properly. [*] Potential damage UI item sometimes not disappearing properly (if mouse went over UI). [*] Tanks with flamethrowers would deal no damage to bunkers due to armour modifier being too high. [*] Online chat not working when coming back from a PBEM game (auto main menu loading). [*] Submarine out of actions submerged would not show the fact they are submerged (opacity reduced). [*] Alliances/Wars (Diplomacy) issues in Europe 1939 and in general (logic issues which would bring some countries to an all out war with everyone). [*] AI was not optimizing its second fighter move (after attacked once). It will now properly cover any potential allies around its area of attack. [*] Italy never going to war with Greece on Europe scenario. [*] Missing black outlines on unit levelling up GFX. [*] Missing 'SS' or 'Guards' political units mention on unit names. [*] AI war declarations with Japan. [*] Sync of weather in realtime multiplayer. [/list]