7.0.1

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

Hello guys You've probably noticed a few updates going through yesterday and today, so here's the change-log for these I will, as usual, be adding more to this change-log as bugs are reported or changes are made ADDITIONS [list] [*] New Naval Convoy Route tile. I implemented this new tile on Europe 1939 to represent the convoy routes between various countries. They produce 50 income when owned by original owner but are worth nothing when captured. The purpose of those tiles is to recreate the battle of the Atlantic where one side needs to defend its convoy routes (Allies) and the Axis must take control of it to deny any additional income for the British/Soviet Union. [*] Dedicated background to counters for Marines units featuring a neat little anchor icon (Thank you @Mysh for the suggestion). [*] Paid mods are now allowed to be posted on the Workshop. [/list] CHANGES [list] [*] T-34 85, SU-152, ISU-152 and Pershing M26 graphics. [/list] FIXES [list] [*] Pressing ‘Next’ or ‘Prev’ unit when the Order of Battle is open did not work. [*] Upgrading mechanized regular artillery would not take into account the proper price of the unit. [*] Settings not synced when hosting a PBEM game. [*] Mechanized unit bonus not applied when loading a save. [*] Upgrading a damaged unit healed it for free. Now, when upgrading a damaged unit, the HP will stay the same and won’t heal magically. [*] Store upgrade bug when trying to upgrade infantry from one country into another country. [*] Several big issues with real time multiplayer. [*] Unit upgrade issues. [*] Planes that were deployed at sea were sent automatically to the reserve. [*] Translation errors. [/list]