7.2.2

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

New change-log :) Got tired of appending to the old one haha [h3]ADDED[/h3] [list] [*] Added missing default keybind for opening/closing the Order of Battle (L is the new default keybind). [*] Prototype icon in the store for prototypes. It doesn't do anything, it just visually shows you what units are prototypes. [*] 43M Toldi III (hungarian light tank). [/list] [h3]CHANGED[/h3] [list] [*] Attempt to nerf the overpowered fighters: Rockets option and Bombs option no longer give an extra ammo to base ammo. This means, fighters don’t get 6 ammo anymore, they stay at 4 as they start with. [*] Bombs on fighters now reduce their air damage by 25%, this is to represent their loss in agility and effectiveness in air vs air combat. [*] Rockets don’t give any more bonus to air combat (they previously had a +5 air damage bonus). [*] Bombs option now costs 50 instead of 60. [*] Torpedo option now costs 50 instead of 60. [*] Bombs and Torpedo options impact on plane action range now works as a percentage (25%) of their base action range instead of being a flat 15 tiles penalty. [*] Keyboard camera layout has been changed for French (ZQSD vs WASD). [*] Sd. Kfz. 232 graphics. [*] Panzer III Ausf. A graphics. [*] ML-20 152 mm graphics. [*] ZiS-3 graphics. [*] StuG III F graphics. [*] Wurfrahmen 40 graphics. [*] T-28 soviet tank graphics. [*] BA-10 graphics. [*] BT-2 graphics. [*] Almost all Hungarian tanks graphics. [*] Rebalanced Toldi hungarian tanks. [*] Hungary 1944 standalone scenario update. [/list] [h3]FIXED[/h3] [list] [*] Soviet Union and any other Communist country had wrong hero icon on counters. [*] Fixed issue in PBEM games where if AI was set to play first, upon first human playing the turn would end and game would be sent the server. [*] Siracusa (city) typo. [*] Torino (city) typo. [*] Small scroll issue in multiplayer host menu. [*] Freshly dropped paratroopers, after attacking, would still blink (if the option was ON). [*] AI freeze instance with paratroopers. [*] Spawning buildings through events did not work. [*] PBEM game listing not displaying country the player would play if he joined if the first player to play was set to be AI and not human. [*] Order of Battle unit highlight not always working issue. [*] Garrison units had the 'division' suffix added which made it weird. They will be called 'Garrison' from now on. [*] When generating a random scenario, the game would not check for units having a max purchase limits when populating the map. [*] Winter frozen sea tiles would turn black at times. [*] Upkeep value displayed being incorrect if you were Neutral. [*] Continuing a game that ended after you surrendered did not work. [/list] [h3]REMOVED [/h3] [list] [*] Strategic redeployment for the AI because it was not working as intended (not in all cases, really hard to get it working like a human player would, almost impossible to cover all cases and situations or map layouts to make an actual good use of it). It would endlessly send back its unit to the reserve then re sell them and in the end never deployed them, it just crippled its army. [/list]