7.3.2

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

[h3]ADDED[/h3] [list] [*] New policy category: Field Modifications. [*] New confirmation window when the game fails to upload your PBEM game to the server after you played your turn. Usually, this happens when the network is really weak (Northern Alaska weak). This could get really frustrating because you had to play your turn all over again, without any guarantee it would go through. Now, you can play your turn, and if the upload fails, a popup will appear and you will be able to re try to send the file, without having to re take your turn! [*] Extra tooltip to explain HQ points. [/list] [h3]CHANGED[/h3] [list] [*] Updated multiplayer compatibility from 7.3.0 to 7.3.2. [*] Reorganized the policies in different categories. [*] Improved AI 'move after attack' both with bombers and fighters. [*] Veteran option in the store is no longer available when upgrading a unit. [*] Updated list of people banned from the chat. [*] Military tactics policies giving bonuses on specific terrain tiles have been changed to take effect only in the tile where the fight actually happens (instead of any tile from defender or attacker). [*] When playing with Historical Focus ON, Germany will now declare war on anyone invading Sweden, if they are not with the Axis. [*] When declaring war through the diplomacy panel on a neutral player, the new neutral player will not get all wars of the new faction it joins. So, when I am playing as Finland and I declare war on Sweden, Sweden joins the Allies, but it doesn't get the wars the Allies have (like vs Germany, Italy, Slovakia, etc). [*] XP required to reach level 5 (from level 4) for units has been increased (need an extra 15 XP). [*] Towed artillery and ships XP required to reach next level has been increased. As they would most of the time stay away and shoot over and over, they would reach their next levels quite fast (+50% more XP required in between level). [*] Cost for veterans option in the store. Now costs more for tanks, ships and planes. [*] Campaign scenarios are now available in the map editor menu. [*] When upgrading a unit, if the difference in raw price between two units is too high, the unit will be sent to the reserve for a certain amount of turn (minimum of 1, maximum of 2). [*] Great Britain will now go to war with a human player if it invades Norway. [*] Naval convoy routes will now only provide a visibility of 0 hexes around itself (previously 1 all around). [/list] [h3]FIXED[/h3] [list] [*] AI in landing crafts in harbour stuck in landing crafts and not staying as regular units. [*] Units landing on the ground would have a LOT of movement points (254 to be exact). [*] AI would place down pontoon bridges on frozen rivers. [*] Game freeze when Vichy France units reached level 5 on Europe 39. [*] Fixed once and for all the UI input issues with joysticks/controllers/wheels/pedals.... [*] Supply rate was not capped between 0 and 100. You could get 100+ if you had the policy which grants an extra 50% supply rate. [*] XP animation or other text animations would stop animating if you unselected the unit right away. [*] Paratroopers in real time multiplayer could end up in landing crafts when a save was made and loaded. [*] Ping/Mentions in the chat. [*] PBEM chat was not working. [*] Stacking menus when clicking on all top UI buttons (they would not close each other). [*] Notification saying you got a new tech researched would not have the left click shortcut working (supposed to open the research panel). [*] "Sea was lost" notification text when losing a naval convoy route tile. [*] Notification area on the right of the screen would not properly scale with game's window's height. [/list] [h3]REMOVED[/h3] [list] [*] Icon for Veterans units, as it no longer have any real meaning (simply makes a unit start with extra levels and XP). [*] XP loss for upgrading/downgrading a unit. [/list]