7.1.0

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

1 week has passed since the last major update, it is time again for some regular update... And welcome again to all new players :) [h3]ADDITIONS[/h3] [list] [*] Brand new upkeep mechanics (optional setting). Default OFF. This new setting aims at bringing more balance to the game. Each unit now have an upkeep cost that will be removed from the player's income at the beginning of every turn. Upkeep is reduced when a player is not at war with anybody (-70%). [*] Brand new income tooltip, shows a short breakdown of the income of the player. Including the upkeep for each category of units. Upkeep part is hidden if upkeep is turned OFF. [*] New Keybind to pause the game (Default: P). [*] End turn summary headers are now clickable buttons, so you can sort stuff by category. [/list] [h3]CHANGES[/h3] [list] [*] Engineers have their regular building destroyer buff back. [*] Japanese Light infantry, Heavy infantry, Light infantry 43, Paratroopers, Engineers graphics. [*] German engineers, Paratroopers, Panzer I F, Tiger I E, Panther A and G graphics. [*] Mechanized and motorized units can no longer cross mountain tiles, even if marked as mountaineers. [*] Base Ideology of: Ireland (Democracy), Spain (Fascism), Sweden (Democracy). [*] Income modifier slider now accepts 0% as a value. Useful if you want a game where no side earns income every turn. [*] Downgrading a damaged unit into a unit that had lost HP would refill all its HP (for example, damaged regular infantry downgrading into garrison would result in full HP garrison instead of keeping the ratio of the lost HP). [*] Speed of tile season change scales with size of maps. [*] Reduced the size of save files. Europe scenarios for example have lost an extra 0.3 MB. [*] Updated Finland on all Europe scenarios. [*] Tanks no longer take into account the infantry's armour. [*] Tanks now have an additional flat -5 damage for attacking units that are in bad terrain for armoured vehicles (Forest, urban areas...). [*] Polish and Soviet 40mm and 37mm AA guns graphics changes. [/list] [h3]FIXES[/h3] [list] [*] France had the wrong flag (wrong shade of blue). [*] Units with flamethrowers were missing their damage buff against units on a refinery tile. [*] Typos in different localization files. [*] Income modifier based on difficulty sometimes would not work. [*] AI never bought veterans units.
 AI never bought mechanized or motorized infantry. [*] Hero's bonuses in damage not shown on counter's numbers. [*] War declaration on Comintern members would change their faction. [*] Price/Stats of the 40mm Bofors. [*] Upgrading a > lvl 1 unit would bring down its current HP to less than its max HP. [*] Creating new tiles in the tile editor did not really work, as the season was never set and adding it would make the tile hidden forever. [/list]