7.3.1

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

[h3][b]WARNING: [/b][/h3]This update introduces 2 new settings which need to be manually setup by the player. I cannot modify default values of newly introduced variables, therefore you have to check your settings. By default, for already installed games, the values for 'Autosaves amount' and 'Autosaves frequency' will be 0. Please set those to whatever value you feel comfortable with. [h3]ADDED:[/h3] [list] [*] New setting: Amount of autosaves. You can now choose the amount of autosaves you want the game to keep (ranging from 0 to 10). If 10 as a max value does not make you happy, drop me a message and I will increase this max value. [*] New setting: Autosaves frequency. How often will the game performs autosaves (Never, every turn, every 2 turns, etc). [*] New setting: Display unit's level on counter. Useful if you want a bit more info each unit displayed on the counter. [*] Missing Pacific scenarios Steam leaderboards. [/list] [h3]CHANGED:[/h3] [list] [*] Balance on Europe 1939, we're almost perfect now... [*] Changed a bit the AI fleet composition. It will no longer have infinite amount of destroyers or submarines try to escort a single ship. Some of those will be used for proper recon tasks instead of simply following the main capital ship (some will still follow, just not like 6). [*] The way smoke on destroyed tiles is rendered. [*] Improved file size (save files/map files), reduced by 7% (Vanilla Europe 1939 map save file size original was 6.5 MB, brought it down to 6.1 MB). [*] Surrendering units will now lose their XP and Level (fall back to 0 XP and Level 1). [*] El Alamein 2 Allies side balance. [*] Artillery taking armour into account % changed from 15% to 20%. [*] Reduced the manpower growth over time (0.03% -> 0.02% / month for majors, and 0.03% -> 0.01% / month for minors). [*] Introduced a new AI setting to better identify Major naval powers and adjust their ships purchase rate. Non major naval powers will have lower purchase rate for ships. [*] Minors countries will no longer purchase big ships from majors (No more Romania purchasing Bismarck). [*] Marked the Italian Aquila carrier as prototype. [*] Optimized a bit more the second movement for AI planes, making sure they would not move out in enemy AA or fighter fire. [*] AI planes will now be more or less aggressive given how the conflict is going for them (if they are winning, they will be more aggressive and allow more losses and riskier attacks). [*] Airfield tile terrain modifier changed (reduced) from 25% -> 15%. [/list] [h3]FIXED:[/h3] [list] [*] AI pathfinding issue with sea bridges (thought it could walk across sea by starting from a bridge). [*] Error message when booting up the game because steam API key expired and game could not communicate with Steam servers to get the time played to unlock related achievements. [*] Unit suffix in unit name setting issue on some scenarios. [*] Selecting a unit in the map editor (on the map) would set it a custom name (its own name). [*] Finland/Norway/Sweden were getting the Winter damage bonus (+15% damage in winter) when attacking with AA vs planes. Should have been only be for land combat. [*] Soviet Union performing naval landings in 1942 on Europe scenarios. [*] Units capturing Naval Convoy Routes would display in their history 'Captured : Sea' instead of 'Naval Convoy Route'. [*] AI ships purchased rate. [*] Score for completing a scenario would not be uploaded to the steam leaderboard. [*] AI in landing crafts with low HP would move back (all good) even when they could capture a VP right away (not good). [/list]