7.2.7

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

[h3]ADDED:[/h3] [list] [*] New input fields in the map editor to further improve fine tuning of scenarios. You can now control individually the income or manpower output of any tile on the map. [*] New info button in the map editor to generate informations about a given player. This will give you informations about the manpower, and the income + upkeep. A bit like the in game summary, but shorter, to help you balance your scenarios. [*] Possibility to share your overlays in your mods. New 'Overlays' folder is now generated upon new mod generation. Place your overlays there, and while working on your mod, simply open and set up your overlays as you would usually do, by selecting the overlays from the overlays folder of your mod. And now, when sharing your mod with others, the overlay will automatically be loaded from the mod, and set up as you set it up yourself. [/list] [h3]CHANGED:[/h3] [list] [*] Improved Europe 39 balance. [*] Improved Pacific 1937 balance. [*] Properly culling dynamic elements (XP, Damage, etc) if not visible by the camera. [*] [b]Significantly[/b] improved general performances across the board (most noticeable when playing on scenarios such as Europe, big scenarios). [/list] [h3]FIXED:[/h3] [list] [*] AI could sometimes (often) go bankrupt due to units upkeep cost, it would not really stop until it had upkeep = turn income, and then it would not have any money left to heal or resupply its units. [*] Motorized/mechanized option on AI units, rate was wrong (almost inexistant). [*] Sonars/RADARs icons overlapping on units (not being properly destroyed). [*] AI not declaring wars in some cases. [*] AI would perform landings with Marines in scenarios where landings were disabled for specific countries and time periods. [*] Very big performance hit when playing big maps on extended period of time without reloading the game/the save. [*] British and US militia had graphics issue if transferred to another player. [*] When duplicating units in the store (shortcut) sometimes the price would not be the correct one (especially for planes with options/loadouts). [*] USSR would purchase Conscripts past 1943. [/list]