1.1.2 release: a (temporary) party of six is now available!

Shardpunk

The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.

[h3]1.1.2 PATCH NOTES[/h3] [b]New features:[/b] [list] [*] It is now possible to encounter a rescuable character even if the party is at full size (5 characters plus an automaton). Rescuing such a character will allow the player to finish a mission with six characters. After a mission (and before the shelter phase), the player will have to choose which character gets left behind. Such a character might still appear later on as a rescuable character. I've written about it in more detail in [url=https://steamcommunity.com/games/1183800/announcements/detail/3699190964665448671]one of my previous blog posts.[/url] [/list] [b]Bugfixes:[/b] [list] [*] Explosive barrels now have proper graphics upon game load. [*] Fixed a few issues regarding how flanking is displayed/calculated.[/list] [h3]REMINDER: DREAD MECHANICS ON THE BETA BRANCH[/h3] The [url=https://steamcommunity.com/app/1183800/discussions/2/3809531491914049908/]beta branch[/url] holds a version of the game with overhauled stress system, which introduces the [url=https://steamcommunity.com/app/1183800/discussions/2/3809531491914054018/]dread mechanics[/url]. This version should remain in the beta branch for one more week, and then I'm gonna be incorporating it into the main game. If you'd like to playtest it and give me pre-release feedback, do jump into the beta branch. As always, thanks for reading! I still have a few ideas that I want to introduce into the game, so stay tuned!