The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.
[h3]1.1.5 PATCH NOTES[/h3]
[b]New features:[/b]
[list]
[*] Introduced shelter types. There are four shelter types available, each with different actions:
[b]Military bunker:[/b] allows claiming extra upgrade parts, searching yields more grenades,
[b]Medical bunker:[/b] allows full healing with no medical supplies cost, searching yields more medical supplies/stimpaks,
[b]Greenhouse bunker:[/b] allows party-wide Dread reduction and extra bonuses,
[b]Warehouse/storage bunker:[/b] similar to the pre-update bunkers.
[*] Introduced dynamic shelter props that can appear in any shelter type:
[b]Chess set:[/b] grants defense bonus and dread reduction,
[b]Distillery:[/b] grants poison immunity and dread reduction,
[b]Oil can:[/b] increases bot’s movement range,
[b]Stove:[/b] increases bonuses from eating food supplies.
[*] Introduced two new shelter actions (boosting the energy cell, power stimulant injection)
[*] Introduced new map layouts.
[/list]
[b]Bugfixes:[/b]
[list]
[*] Characters who were rescued during a mission now can bleed out during such a mission.
[*] Gunter’s Penetrating Shot action now is unavailable if his weapon is overheated.
[/list]
As usual, I am waiting for your feedback!