1.1.6 release is live!

[h3]1.1.6 PATCH NOTES[/h3] [b]New stuff:[/b] [list] [*] Added new map layouts and special encounters. [*] Added the possibility to customize the starting/max party size. [/list] [b]Skill/balance changes:[/b] [list] [*] Gideon: changed Entrenchment skill into Serial Shots. When activated it prevents the character from moving this turn and refunds up to 2 AP on enemy kill, with a limit depending on the skill's level. [*] Michael: Tactical Order now has an AOE. [*] More enemies now appear in mid/late game. [/list] [b]Bugfixes:[/b] [list] [*]When a character leaves a party, they now give back all the items they had during combat. [*]Finishing a game on Hard difficulty retroactively completes the achievement of finishing the game on Normal/Easy difficulty. [*]Fixed an issue with the inability to close a hint in a shelter in a specific case. [/list] Take care!