Devlog #145: (almost) six months in: a recap

Shardpunk

The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.

Wow, I can't believe it's been almost half a year since I released Shardpunk! And it seems to be doing pretty well - we're on a great way to reach 500 reviews! [img]{STEAM_CLAN_IMAGE}/36192202/6698f7092d80a9cd824879c4a63565f1e65d45ba.png[/img] As this was the first game I've ever released commercially, I am very happy with the results. Since the release, I've been able to introduce a number of new features and changes to the game, based on your feedback. Let's do a quick recap. [h2]New character type: electromancer[/h2] [img]{STEAM_CLAN_IMAGE}/36192202/4f2a564fe371113cd91fe2a42309a63878802435.gif[/img] Leah came with a free Rat Pack DLC. Her ability to teleport, plant traps, and deal massive AOE electrical damage opened up a few new ways to handle the rat extermination business. [img]{STEAM_CLAN_IMAGE}/36192202/0158d0c29078602e3aacae5864095b5bc8d172a3.gif[/img] This electric girl did make it to rank A in the famous [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2981450901]Stryk3r's Guide to Characters, Very Hard Guide![/url] [h2]New enemy type: Stun lancers[/h2] Knife-wielding rat grunts causing you headaches? Brace yourself for their older cousins armed with stun rods! These new enemy types, including a few others, have been introduced in the Rat Pack DLC. [img]{STEAM_CLAN_IMAGE}/36192202/2cebe6a4b1506979f369099288ea2112d7d6cdf1.gif[/img] [h2]The Dread system[/h2] To make the in-combat stress management more interesting, I've introduced [url=https://steamcommunity.com/games/1183800/announcements/detail/5570440046207525871]the Dread system.[/url] This revamped the way the quirks are acquired. I've also added a few new quirks! [h2]Explosive barrels[/h2] I mean, everyone loves these. [img]https://i.imgur.com/aYyMKu3.gif[/img] [h2]Renaming Characters[/h2] Allowing you to add your own names or nicknames to the characters was a small change, but it made the experience more personal. [img]{STEAM_CLAN_IMAGE}/36192202/82554611c1182644d5e22c4ffa07d3a2aefb9a0f.png[/img] [h2]Shelter types[/h2] [img]{STEAM_CLAN_IMAGE}/36192202/3a72a2fe5a608461799fc434ac45f5071ed94bdb.png[/img] Three new specialized bunker types have been added, bringing the total number of different shelters you can explore to four, each with its own unique actions and props. [h2]New mini-quests, new map layouts[/h2] [img]https://i.imgur.com/vIalQUc.gif[/img] More replayability equals more fun. [h2]Difficulty/balance changes[/h2] This is an ongoing process. I've added the Very Hard difficulty and recently allowed the starting/max squad customization as some of you like a tougher challenge. [h2]Character bonds[/h2] [img]{STEAM_CLAN_IMAGE}/36192202/3e804a85940704bb3458cee17462efcab0054c66.png[/img] Have you managed to keep your heroes alive for a number of missions? If so, they're going to benefit from it! [h2]QoL Changes[/h2] I've added several quality-of-life improvements, including gamepad support, an alternate font, widescreen resolution support, and displaying HP as numbers. And I'm not finished yet. So, there you have it! Again, I am extremely happy and thankful for all your support. While I'll continue to support Shardpunk, I'm also contemplating my next steps. Stay tuned for more details in the coming weeks! Also, here's a [url=https://www.youtube.com/watch?v=Owz1IW5uASo]cool video about Shardpunk and its updates[/url] - enjoy! Thanks again, and have a great day!