Devlog #144: Character bonds

Shardpunk

The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.

Hello everyone! Now that the dread mechanics are in place, I am focusing on adding one extra major feature to the game: [b]character bonds.[/b] After characters fight a few missions together, they will form a bond. A bond is a connection between two characters that provides some nice bonuses. Every time a bond is created (or upgraded, which happens automatically every few missions), the player can choose a bonus. [img]https://i.imgur.com/gLlJQQw.gif[/img] A character can be bound to only one other character. If the bondmate dies/leaves the party, the bond is, well, broken (at least in most cases, but you will see it for yourself). As for the bond bonuses, I do not want to spoil them, so let's focus on the ones from the gif above. The [b]overwatch bonus[/b] allows you to make even better use of overwatch reaction attacks. Combine it with the support bot's aura to stop worrying about overheating weapons for maximum efficiency. [img]https://i.imgur.com/x2cX0pE.gif[/img] The [b]damage bonus[/b] pumps-up your damage output when bondmates are close together - so you're getting a free weapon damage upgrade, as long as you don't split. [img]https://i.imgur.com/EqZP0dc.gif[/img] If all goes well, the bonds feature will be added to the game during the next update that I am planning to release on August the 10th. I will be taking some time off next week, hence the longer wait period. Thanks for reading, and have a great day!