0.2.2 - Fixes & Cannon Tweaks (Geometrics Alpha)

Sprocket

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

Hi all, A few more fixes up for you on the public alpha branch. [img]{STEAM_CLAN_IMAGE}/40992535/d3987dbd1af5d3e89278c8b07e45bc608fb55289.png[/img] [h2]Reload time rework[/h2] Reload times are now transparent about the pickup, travel and ram times for loading shells. Different load techniques are now used, based off of shell length and weight. [list] [*] One hand - The loader can move the shell from rack to breech using one hand. Having a free hand allows faster pickup and ram times. [*] Two hand - The loader requires both hands to lift the shell from the rack to the breech. [*] Two piece - The loader requires both hands to lift the projectile or the propellant. They'll have to make two trips to the rack. This is a quick functionality-only implementation and a more in-depth two piece ammunition system is planned. [*] Crane - The loader will need to use mechanical assistance to move the shell from rack to breech. Requires a longer pickup time and travel speed is much slower. This is a placeholder that lets you reload large cannons until multiple loader assignment to cannons is ready. [/list] [h2]Fixes[/h2] [list] [*] Fixed factions created in 0.2.x not saving vehicle preview icons with designs. [*] Fixed the predicted cannon load time in editor not matching the resulting load time outside of the editor. [*] Fixed duplicated fuel tanks using the same blueprint. Sometimes causing them to change shape when loading in. [*] Disabled cannon counterweight influence on breech size. A stopgap until counterweights are replaced entirely in 0.2 by simply attaching heavy parts to cannons. [*] Wheel arrays now have a minimum of 1 wheel. Setting their length to the minimum would result in no wheels, which isn't supported. [*] Gun layers can now move the cannon along the azimuth and elevation axes simultaneously. [*] General stability improvements. [/list] [h2]Changes[/h2] [list] [*] Reworked breech height and length. Breeches are now x2 shorter and their length is more tied to calibre. [*] Restored all 0.127 part scale limits. [*] Headlamp and tail-light parts can now be selected for placement again. [*] The required shell load space behind the breech is no longer obstructed by crew members. [/list] Thank you all for the kind words and feedback on yesterday's post. There's lots of mechanics which aren't as clear as they should be. Once 0.2 is more stable, I'll prioritise making part obstructions, missing turret holes and unassigned crew roles clearer. Making crew placement more enjoyable is also a priority, moving to a puppet style where you can click and drag each joint. - Hamish