0.2.1 - Fixes (Geometrics Alpha)

Sprocket

Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.

Hi all, [b]Quick fixes for yesterday's 0.2 alpha branch release:[/b] [list] [*] Re-enabled engine design page selection, allowing you to switch between basic and advanced modes again. [*] You can no longer select fixed wheel mounts to use for roadwheels. This wasn't functional and simply deleted your roadwheels. [*] Fixed cannons not fully resetting when returning to the editor. [*] Fixed factions created in 0.2.0 being unable to save and load blueprints. [*] Fixed poor shading of box fuel tanks. [*] Fixed flipped suspension arm models, causing a gap between the axle and the suspension arm. [*] Fixed unexpected driveshafts appearing with loaded vehicles. [*] Undoing deletion of a turret now correctly restores the turret's plate structure. [*] Fixed toggling between move/rotate/resize modes sometimes not updating the tool gizmo. [*] Fixed the left sided powertrain output being inverted on vehicle load. [*] 50 Cals, MG34s, Crusader MG turrets and fuel ports are now available to place again. [/list]