Hand2Hand

The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.

The Hand2Hand project is a fighting game... OF HANDS !
Use everyday object in everyday places out of boredom in epic battles between... yourself.
Each item represents the weapon and the character using it ; we let the imagination go wild so everything is more epic.
☼ 5 classes
☼ 3 levels of AI
☼ 3 maps
☼ Local 1v1
☼ Homemade musics & graphics
☼ Pixel perfect hitboxes
☼ Lightweight (~40Mb)

The game is currently in development, and a bunch of features are yet to come.
Nonetheless, we are happy to leave the community a playable version which will evolve during the following years !

Debug

Toggle debug display - Shift+D
Heal both players - Shift+2
Change player 1 class - Shift+3
Change player 1 stance - Control+Shift+3
Toggle player 1 AI - Shift+V
Change player 2 class - Shift+4
Change player 2 stance - Control+Shift+4
Toggle player 2 AI - Shift+B
Toggle slowmo - Shift+5

Current status

☼ Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 will be left for free but discontinued.
☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.

Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.

Demo/prototype =Done=
► 3 total classes
► Basic AI
► Solo map & class selection
► Basic interface
► Class gallery
► Combos
► In game interface
► 2 maps

Pre Alpha ======
► Integrated mouse
► Option save
► Resolution settings
► 4 total classes
► Improved AI
► 3rd map
► Debug mode setting
► Control settings & save
► 5th class
► Fixed in-game controllers
► Pause system
► In game timer
► Player vs Player selection screen
► Basic tutorial
► Dodge

Alpha ======
== [We are here !] ==
► Reforge & juice all current animations
► Combo display in class gallery
► Basic solo mode (1 vs many bots)
► Improved interface with fully integrated mouse & controller
► Training mode
► 6-7 total classes
► Back-end optimization (animation compression and loading)
► Parry
► Special attacks
► Replace placeholders by homemade sounds
► Multichannel sound
► Multi layer & animated backgrounds
► 4th map
► Zoom levels
► Knocked/falling system
► Editor tool for animations & classes
► Round system

Beta ======
► Basic online mode
► ~10 classes
► 4 player local
► Advanced solo mode
► Basic story mode
► Advanced AI
► Advanced tutorial

1.0 ======
► Advanced online mode (match-making)
► Ranked
► Advanced story mode
► ~15 total classes
► Colorblind & accessibility support

And then ? ======
► 40+ classes
► Large scale battle mode (100+ hands)
► Epic story mode
► 30+ maps

Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !