Hand2Hand Pre-alpha 0.1.0.4a patch

Hand2Hand

The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.

Greetings bored mortals, no much content today. My internship continues so we get thing done little by little. Starting from late-June things would be a tad faster ! [h1]Landing effect[/h1] ☼ Light and heavy wind effects added ☼ Can be disabled in options ☼ By default enabled with winds [img]{STEAM_CLAN_IMAGE}/43619737/c045283849566f01b7e536ead250d5e14302b51b.png[/img] [h1]Mirror selection[/h1] ☼ Only available for Player vs Player ☼ It is now possible to pick a mirror class, automatically selecting the same as the opponent ☼ It is also possible to pick a mirror stance if players have the same class [url={STEAM_CLAN_IMAGE}/43619737/b0d7692a36dcc2bc22739f653caaafa68934cbe7.png][img]{STEAM_CLAN_IMAGE}/43619737/26d2b4739c9ae7ad09532add5aece3f0c29d7677.png[/img][/url] [h1]Terrain selection[/h1] ☼ Random available [h1]Damage delay[/h1] ☼ Relative mode intensity reduced from 1 to 0.5 frames per damage [h1]Ballpen[/h1] ☼ New idle 2 and 3 animations [h1]Bug fixes[/h1] ☼ [Demo] [strike]Combo display icons showed the relative facing of the hand instead of its current[/strike] Fixed ☼ [0.1.0.4] [strike]Messed up file upload so the executable isn't found by steam[/strike] Fixed [h1]Behind the scenes[/h1] ☼ Unused sounds & sprites removed [h1]Known issues[/h1] ☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1.0.3] Inputs are still counted even when the game window is not active ☼ [0.1.0.3] It is difficult to successfully take a screenshot ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes (It can sometimes use 300Mb instead of 50 in menus) ☼ [0.1.0.4a] Mirror selection overlaps the class list