The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.
[i]Greetings bored mortals. One way or another I forgot to add the stun animation to the Ballpen... which resulted in a crash when Attack Delay was enabled...[/i]
[h1]UI/UX[/h1]
☼ The player vs player selection screen can also be now validated with start on the player 1 Joystick
☼ Player 2 (left) default keys set from YGHJ-QWE to WASD-CVB
☼ Combo sounds a bit louder
[h1]Attack Delay[/h1]
☼ The Fix mode triggers only when 5 damage or more is dealt
[i]Small repeated attacks would no longer slow down too much battle with that option.[/i]
[h1]Unarmed[/h1]
[h2]Heavy [Neutral][/h2]
☼ Recovery increased from 10 to 20
[i]Too much reward on miss since the player can quickly return to Heavy.[/i]
[h1]Bug Fixes[/h1]
☼ [0.1.0.7] [strike]Player 1 (right) default special key was L instead of I[/strike] Fixed
☼ [0.1.0.7] [strike]Ballpen had not stun animation[/strike] Fixed
[h1] Known bugs/issues[/h1]
☼ [Demo] Gravity kicks in only when a movement attack ends
☼ [0.1] Controllers are only detected at game start
☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult
☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics
☼ [0.1.0.4b] When the game lags the physic breaks a bit
☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection
☼ [0.1.0.5] x86 version unavailable until further notice
☼ [0.1.0.7] When a lighter hand jumps between the space between the heavier player and a wall, the push physic is incorrect for few moments
☼ [0.1.0.7] When dodging the shadow stills shows the idle animation
☼ [0.1.0.7] The 5th attack combo with big icon might be cut for very small screens
☼ [0.1.0.7] Some older controllers may have different inputs and even affect both players at the same time