Hand2Hand Pre-Alpha 0.1.0.7a

Hand2Hand

The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.

[i]Greetings bored mortals. One way or another I forgot to add the stun animation to the Ballpen... which resulted in a crash when Attack Delay was enabled...[/i] [h1]UI/UX[/h1] ☼ The player vs player selection screen can also be now validated with start on the player 1 Joystick ☼ Player 2 (left) default keys set from YGHJ-QWE to WASD-CVB ☼ Combo sounds a bit louder [h1]Attack Delay[/h1] ☼ The Fix mode triggers only when 5 damage or more is dealt [i]Small repeated attacks would no longer slow down too much battle with that option.[/i] [h1]Unarmed[/h1] [h2]Heavy [Neutral][/h2] ☼ Recovery increased from 10 to 20 [i]Too much reward on miss since the player can quickly return to Heavy.[/i] [h1]Bug Fixes[/h1] ☼ [0.1.0.7] [strike]Player 1 (right) default special key was L instead of I[/strike] Fixed ☼ [0.1.0.7] [strike]Ballpen had not stun animation[/strike] Fixed [h1] Known bugs/issues[/h1] ☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1] Controllers are only detected at game start ☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult ☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics ☼ [0.1.0.4b] When the game lags the physic breaks a bit ☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection ☼ [0.1.0.5] x86 version unavailable until further notice ☼ [0.1.0.7] When a lighter hand jumps between the space between the heavier player and a wall, the push physic is incorrect for few moments ☼ [0.1.0.7] When dodging the shadow stills shows the idle animation ☼ [0.1.0.7] The 5th attack combo with big icon might be cut for very small screens ☼ [0.1.0.7] Some older controllers may have different inputs and even affect both players at the same time